dcs_liberation/game/missiongenerator/cargoshipgenerator.py
Dan Albert ca96a232f0 Revert "Use the actual Country type instead of the name."
This reverts commit bd2ec12e0f039c9500ea0dd94e7b2e4f7d168fef.

Country is both the data (name, ID, etc) and the container for groups
added to the miz, so it can't be used across multiple mission
generations. See https://github.com/pydcs/dcs/issues/314 for potential
follow up work that would let us do this.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2864.
2023-05-15 18:23:48 -07:00

49 lines
1.5 KiB
Python

from __future__ import annotations
import itertools
from typing import TYPE_CHECKING
from dcs import Mission
from dcs.ships import HandyWind
from dcs.unitgroup import ShipGroup
from game.transfers import CargoShip
from game.unitmap import UnitMap
from game.utils import knots
if TYPE_CHECKING:
from game import Game
class CargoShipGenerator:
def __init__(self, mission: Mission, game: Game, unit_map: UnitMap) -> None:
self.mission = mission
self.game = game
self.unit_map = unit_map
self.count = itertools.count()
def generate(self) -> None:
# Reset the count to make generation deterministic.
for coalition in self.game.coalitions:
for ship in coalition.transfers.cargo_ships:
self.generate_cargo_ship(ship)
def generate_cargo_ship(self, ship: CargoShip) -> ShipGroup:
country = self.mission.country(
self.game.coalition_for(ship.player_owned).country_name
)
waypoints = ship.route
group = self.mission.ship_group(
country,
ship.name,
HandyWind,
position=waypoints[0],
group_size=1,
)
for waypoint in waypoints[1:]:
# 12 knots is very slow but it's also nearly the max allowed by DCS for this
# type of ship.
group.add_waypoint(waypoint, speed=knots(12).kph)
self.unit_map.add_cargo_ship(group, ship)
return group