Dan Albert cb3bf56d84 Add a real CAS ingress point.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.

Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.

This also:

* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
2023-08-10 00:47:13 -07:00

157 lines
5.7 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from datetime import datetime
from typing import Iterator, TYPE_CHECKING, Type
from game.ato.flightplans.standard import StandardFlightPlan, StandardLayout
from game.theater.controlpoint import ControlPointType
from game.theater.missiontarget import MissionTarget
from game.utils import Distance, feet, meters
from .ibuilder import IBuilder
from .planningerror import PlanningError
from .uizonedisplay import UiZone, UiZoneDisplay
from .waypointbuilder import WaypointBuilder
from ..flightwaypoint import FlightWaypointType
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@dataclass(frozen=True)
class AirAssaultLayout(StandardLayout):
# The pickup point is optional because we don't always need to load the cargo. When
# departing from a carrier, LHA, or off-map spawn, the cargo is pre-loaded.
pickup: FlightWaypoint | None
nav_to_ingress: list[FlightWaypoint]
ingress: FlightWaypoint
drop_off: FlightWaypoint
# This is an implementation detail used by CTLD. The aircraft will not go to this
# waypoint. It is used by CTLD as the destination for unloaded troops.
target: FlightWaypoint
nav_to_home: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
if self.pickup is not None:
yield self.pickup
yield from self.nav_to_ingress
yield self.ingress
yield self.drop_off
yield self.target
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirAssaultFlightPlan(StandardFlightPlan[AirAssaultLayout], UiZoneDisplay):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint:
return self.layout.drop_off
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.tot_waypoint:
return self.tot
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
@property
def ctld_target_zone_radius(self) -> Distance:
return meters(2500)
@property
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.package.time_over_target
def ui_zone(self) -> UiZone:
return UiZone(
[self.layout.target.position],
self.ctld_target_zone_radius,
)
class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
def layout(self) -> AirAssaultLayout:
if not self.flight.is_helo:
raise PlanningError("Air assault is only usable by helicopters")
assert self.package.waypoints is not None
altitude = feet(1500) if self.flight.is_helo else self.doctrine.ingress_altitude
altitude_is_agl = self.flight.is_helo
builder = WaypointBuilder(self.flight, self.coalition)
if self.flight.departure.cptype in [
ControlPointType.AIRCRAFT_CARRIER_GROUP,
ControlPointType.LHA_GROUP,
ControlPointType.OFF_MAP,
]:
# Off_Map spawns will be preloaded
# Carrier operations load the logistics directly from the carrier
pickup = None
pickup_position = self.flight.departure.position
else:
# TODO The calculation of the Pickup LZ is currently randomized. This
# leads to the problem that we can not gurantee that the LZ is clear of
# obstacles. This has to be improved in the future so that the Mission can
# be autoplanned. In the current state the User has to check the created
# Waypoints for the Pickup and Dropoff LZs are free of obstacles.
# Create a special pickup zone for Helos from Airbase / FOB
pickup = builder.pickup_zone(
MissionTarget(
"Pickup Zone",
self.flight.departure.position.random_point_within(1200, 600),
)
)
pickup_position = pickup.position
assault_area = builder.assault_area(self.package.target)
heading = self.package.target.position.heading_between_point(pickup_position)
# TODO we can not gurantee a safe LZ for DropOff. See comment above.
drop_off_zone = MissionTarget(
"Dropoff zone",
self.package.target.position.point_from_heading(heading, 1200),
)
return AirAssaultLayout(
departure=builder.takeoff(self.flight.departure),
pickup=pickup,
nav_to_ingress=builder.nav_path(
pickup_position,
self.package.waypoints.ingress,
altitude,
altitude_is_agl,
),
ingress=builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.ingress,
self.package.target,
),
drop_off=builder.dropoff_zone(drop_off_zone),
target=assault_area,
nav_to_home=builder.nav_path(
drop_off_zone.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self, dump_debug_info: bool = False) -> AirAssaultFlightPlan:
return AirAssaultFlightPlan(self.flight, self.layout())