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Putting the ingress point directly on one end of the FLOT means that AI flights won't start searching and engaging targets until they reach that point. If the front line has advanced toward the flight's departure airfield, it might overfly targets on its way to the IP. Instead, place an IP for CAS the same way we place any other IP. The AI will fly to that and start searching from there. This also: * Removes the midpoint waypoint, since it didn't serve any real purpose * Names the FLOT boundary waypoints for what they actually are Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
168 lines
5.8 KiB
Python
168 lines
5.8 KiB
Python
from __future__ import annotations
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from collections.abc import Iterator
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from dataclasses import dataclass
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from datetime import timedelta
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from typing import TYPE_CHECKING, Type
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from game.theater import FrontLine
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from game.utils import Distance, Speed, kph, meters, dcs_to_shapely_point
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from .ibuilder import IBuilder
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .patrolling import PatrollingFlightPlan, PatrollingLayout
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from .uizonedisplay import UiZone, UiZoneDisplay
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from .waypointbuilder import WaypointBuilder
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from ..flightwaypointtype import FlightWaypointType
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from ...flightplan.ipsolver import IpSolver
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from ...persistence.paths import waypoint_debug_directory
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass(frozen=True)
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class CasLayout(PatrollingLayout):
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ingress: FlightWaypoint
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield from self.nav_to
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yield self.ingress
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yield self.patrol_start
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yield self.patrol_end
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yield from self.nav_from
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yield self.arrival
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if self.divert is not None:
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yield self.divert
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yield self.bullseye
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class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def patrol_duration(self) -> timedelta:
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return self.flight.coalition.doctrine.cas_duration
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@property
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def patrol_speed(self) -> Speed:
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# 2021-08-02: patrol_speed will currently have no effect because
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# CAS doesn't use OrbitAction. But all PatrollingFlightPlan are expected
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# to have patrol_speed
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return kph(0)
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@property
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def engagement_distance(self) -> Distance:
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from game.missiongenerator.frontlineconflictdescription import FRONTLINE_LENGTH
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return meters(FRONTLINE_LENGTH) / 2
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@property
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def combat_speed_waypoints(self) -> set[FlightWaypoint]:
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return {self.layout.ingress, self.layout.patrol_start, self.layout.patrol_end}
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def request_escort_at(self) -> FlightWaypoint | None:
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return self.layout.patrol_start
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def dismiss_escort_at(self) -> FlightWaypoint | None:
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return self.layout.patrol_end
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def ui_zone(self) -> UiZone:
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midpoint = (
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self.layout.patrol_start.position + self.layout.patrol_end.position
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) / 2
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return UiZone(
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[midpoint],
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self.engagement_distance,
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)
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class Builder(IBuilder[CasFlightPlan, CasLayout]):
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def layout(self, dump_debug_info: bool) -> CasLayout:
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location = self.package.target
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if not isinstance(location, FrontLine):
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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from game.missiongenerator.frontlineconflictdescription import (
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FrontLineConflictDescription,
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)
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bounds = FrontLineConflictDescription.frontline_bounds(location, self.theater)
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patrol_start = bounds.left_position
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patrol_end = bounds.right_position
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start_distance = patrol_start.distance_to_point(self.flight.departure.position)
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end_distance = patrol_end.distance_to_point(self.flight.departure.position)
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if end_distance < start_distance:
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patrol_start, patrol_end = patrol_end, patrol_start
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builder = WaypointBuilder(self.flight, self.coalition)
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is_helo = self.flight.unit_type.dcs_unit_type.helicopter
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patrol_altitude = self.doctrine.ingress_altitude if not is_helo else meters(50)
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use_agl_patrol_altitude = is_helo
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ip_solver = IpSolver(
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dcs_to_shapely_point(self.flight.departure.position),
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dcs_to_shapely_point(patrol_start),
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self.doctrine,
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self.threat_zones.all,
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)
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ip_solver.set_debug_properties(
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waypoint_debug_directory() / "IP", self.theater.terrain
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)
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ingress_point_shapely = ip_solver.solve()
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if dump_debug_info:
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ip_solver.dump_debug_info()
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ingress_point = patrol_start.new_in_same_map(
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ingress_point_shapely.x, ingress_point_shapely.y
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)
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patrol_start_waypoint = builder.nav(
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patrol_start, patrol_altitude, use_agl_patrol_altitude
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)
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patrol_start_waypoint.name = "FLOT START"
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patrol_start_waypoint.pretty_name = "FLOT start"
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patrol_start_waypoint.description = "FLOT boundary"
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patrol_end_waypoint = builder.nav(
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patrol_end, patrol_altitude, use_agl_patrol_altitude
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)
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patrol_end_waypoint.name = "FLOT END"
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patrol_end_waypoint.pretty_name = "FLOT end"
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patrol_end_waypoint.description = "FLOT boundary"
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ingress = builder.ingress(
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FlightWaypointType.INGRESS_CAS, ingress_point, location
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)
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ingress.description = f"Ingress to provide CAS at {location}"
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return CasLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to=builder.nav_path(
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self.flight.departure.position,
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ingress_point,
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patrol_altitude,
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use_agl_patrol_altitude,
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),
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nav_from=builder.nav_path(
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patrol_end,
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self.flight.arrival.position,
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patrol_altitude,
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use_agl_patrol_altitude,
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),
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ingress=ingress,
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patrol_start=patrol_start_waypoint,
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patrol_end=patrol_end_waypoint,
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self, dump_debug_info: bool = False) -> CasFlightPlan:
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return CasFlightPlan(self.flight, self.layout(dump_debug_info))
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