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Putting the ingress point directly on one end of the FLOT means that AI flights won't start searching and engaging targets until they reach that point. If the front line has advanced toward the flight's departure airfield, it might overfly targets on its way to the IP. Instead, place an IP for CAS the same way we place any other IP. The AI will fly to that and start searching from there. This also: * Removes the midpoint waypoint, since it didn't serve any real purpose * Names the FLOT boundary waypoints for what they actually are Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
142 lines
4.4 KiB
Python
142 lines
4.4 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from datetime import datetime, timedelta
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from typing import Iterator, TYPE_CHECKING, Type
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from dcs import Point
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from game.utils import Heading
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from .ibuilder import IBuilder
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from .loiter import LoiterFlightPlan, LoiterLayout
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from .waypointbuilder import WaypointBuilder
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from ..traveltime import GroundSpeed, TravelTime
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from ...flightplan import HoldZoneGeometry
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass(frozen=True)
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class SweepLayout(LoiterLayout):
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nav_to: list[FlightWaypoint]
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sweep_start: FlightWaypoint
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sweep_end: FlightWaypoint
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nav_from: list[FlightWaypoint]
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield self.hold
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yield from self.nav_to
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yield self.sweep_start
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yield self.sweep_end
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yield from self.nav_from
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yield self.arrival
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if self.divert is not None:
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yield self.divert
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yield self.bullseye
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class SweepFlightPlan(LoiterFlightPlan):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def combat_speed_waypoints(self) -> set[FlightWaypoint]:
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return {self.layout.sweep_end}
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@property
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def tot_waypoint(self) -> FlightWaypoint:
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return self.layout.sweep_end
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def default_tot_offset(self) -> timedelta:
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return -timedelta(minutes=5)
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@property
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def sweep_start_time(self) -> datetime:
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travel_time = self.travel_time_between_waypoints(
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self.layout.sweep_start, self.layout.sweep_end
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)
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return self.sweep_end_time - travel_time
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@property
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def sweep_end_time(self) -> datetime:
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return self.tot
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
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if waypoint == self.layout.sweep_start:
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return self.sweep_start_time
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if waypoint == self.layout.sweep_end:
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return self.sweep_end_time
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return None
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def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
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if waypoint == self.layout.hold:
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return self.push_time
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return None
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@property
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def push_time(self) -> datetime:
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return self.sweep_end_time - TravelTime.between_points(
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self.layout.hold.position,
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self.layout.sweep_end.position,
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GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
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)
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@property
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def mission_begin_on_station_time(self) -> datetime | None:
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return None
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@property
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def mission_departure_time(self) -> datetime:
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return self.sweep_end_time
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class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
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def layout(self) -> SweepLayout:
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assert self.package.waypoints is not None
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target = self.package.target.position
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heading = Heading.from_degrees(
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self.package.waypoints.join.heading_between_point(target)
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)
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start_pos = target.point_from_heading(
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heading.degrees, -self.doctrine.sweep_distance.meters
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)
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builder = WaypointBuilder(self.flight, self.coalition)
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start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
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hold = builder.hold(self._hold_point())
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return SweepLayout(
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departure=builder.takeoff(self.flight.departure),
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hold=hold,
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nav_to=builder.nav_path(
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hold.position, start.position, self.doctrine.ingress_altitude
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),
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nav_from=builder.nav_path(
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end.position,
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self.flight.arrival.position,
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self.doctrine.ingress_altitude,
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),
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sweep_start=start,
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sweep_end=end,
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def _hold_point(self) -> Point:
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assert self.package.waypoints is not None
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origin = self.flight.departure.position
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target = self.package.target.position
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join = self.package.waypoints.join
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ip = self.package.waypoints.ingress
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return HoldZoneGeometry(
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target, origin, ip, join, self.coalition, self.theater
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).find_best_hold_point()
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def build(self, dump_debug_info: bool = False) -> SweepFlightPlan:
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return SweepFlightPlan(self.flight, self.layout())
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