mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
CAS would never be planned for turn 0 because there were no enemy ground units, so a breakthrough attack was planned and CAS was considered unnecessary. Fix that by rejecting all frontline stance tasks when there are no *friendly* ground units to command. Another issue is that CAS missions were being planned even when there were no enemy front line forces. Skip planning in that case except on turn 0 since we expect there to be enemy ground units on turn 1. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1629
34 lines
1.3 KiB
Python
34 lines
1.3 KiB
Python
from __future__ import annotations
|
|
|
|
from dataclasses import dataclass
|
|
|
|
from game.commander.tasks.packageplanningtask import PackagePlanningTask
|
|
from game.commander.theaterstate import TheaterState
|
|
from game.theater import FrontLine
|
|
from gen.flights.flight import FlightType
|
|
|
|
|
|
@dataclass
|
|
class PlanCas(PackagePlanningTask[FrontLine]):
|
|
def preconditions_met(self, state: TheaterState) -> bool:
|
|
if self.target not in state.vulnerable_front_lines:
|
|
return False
|
|
|
|
# Do not bother planning CAS when there are no enemy ground units at the front.
|
|
# An exception is made for turn zero since that's not being truly planned, but
|
|
# just to determine what missions should be planned on turn 1 (when there *will*
|
|
# be ground units) and what aircraft should be ordered.
|
|
enemy_cp = self.target.control_point_friendly_to(
|
|
player=not state.context.coalition.player
|
|
)
|
|
if enemy_cp.deployable_front_line_units == 0 and state.context.turn > 0:
|
|
return False
|
|
return super().preconditions_met(state)
|
|
|
|
def apply_effects(self, state: TheaterState) -> None:
|
|
state.vulnerable_front_lines.remove(self.target)
|
|
|
|
def propose_flights(self) -> None:
|
|
self.propose_flight(FlightType.CAS, 2)
|
|
self.propose_flight(FlightType.TARCAP, 2)
|