RndName 5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00

75 lines
2.3 KiB
Python

from __future__ import annotations
from enum import Enum
class GroupRole(Enum):
"""Role of a ForceGroup within the ArmedForces"""
AIR_DEFENSE = "AntiAir"
BUILDING = "Building"
DEFENSES = "Defenses"
GROUND_FORCE = "GroundForce"
NAVAL = "Naval"
@property
def tasks(self) -> list[GroupTask]:
return [task for task in GroupTask if task.role == self]
class GroupTask(Enum):
"""Specific Tasking of a ForceGroup"""
def __init__(self, description: str, role: GroupRole):
self.description = description
self.role = role
@classmethod
def by_description(cls, description: str) -> GroupTask:
for task in GroupTask:
if task.description == description:
return task
raise RuntimeError(f"GroupTask with description {description} does not exist")
# ANTI AIR
AAA = ("AAA", GroupRole.AIR_DEFENSE)
EARLY_WARNING_RADAR = ("EarlyWarningRadar", GroupRole.AIR_DEFENSE)
LORAD = ("LORAD", GroupRole.AIR_DEFENSE)
MERAD = ("MERAD", GroupRole.AIR_DEFENSE)
SHORAD = ("SHORAD", GroupRole.AIR_DEFENSE)
POINT_DEFENSE = ("PointDefense", GroupRole.AIR_DEFENSE)
# NAVAL
AIRCRAFT_CARRIER = ("AircraftCarrier", GroupRole.NAVAL)
HELICOPTER_CARRIER = ("HelicopterCarrier", GroupRole.NAVAL)
NAVY = ("Navy", GroupRole.NAVAL)
# GROUND FORCES
BASE_DEFENSE = ("BaseDefense", GroupRole.GROUND_FORCE)
FRONT_LINE = ("FrontLine", GroupRole.GROUND_FORCE)
# DEFENSES
COASTAL = ("Coastal", GroupRole.DEFENSES)
MISSILE = ("Missile", GroupRole.DEFENSES)
# BUILDINGS
ALLY_CAMP = ("AllyCamp", GroupRole.BUILDING)
AMMO = ("Ammo", GroupRole.BUILDING)
DERRICK = ("Derrick", GroupRole.BUILDING)
FACTORY = ("Factory", GroupRole.BUILDING)
FARP = ("Farp", GroupRole.BUILDING)
FOB = ("FOB", GroupRole.BUILDING)
FUEL = ("Fuel", GroupRole.BUILDING)
OFFSHORE_STRIKE_TARGET = ("OffShoreStrikeTarget", GroupRole.BUILDING)
OIL = ("Oil", GroupRole.BUILDING)
STRIKE_TARGET = ("StrikeTarget", GroupRole.BUILDING)
VILLAGE = ("Village", GroupRole.BUILDING)
WARE = ("Ware", GroupRole.BUILDING)
WW2_BUNKER = ("WW2Bunker", GroupRole.BUILDING)
# IADS
COMMS = ("Comms", GroupRole.BUILDING)
COMMAND_CENTER = ("CommandCenter", GroupRole.BUILDING)
POWER = ("Power", GroupRole.BUILDING)