zhexu14 df43d2eed6
Simplfy fast forward settings, introduce ability to skip combat instead of resolving. (#3448)
This PR simplifies fast forward settings and introduces the ability to
skip combat instead of resolving.
2024-10-15 20:10:53 +11:00

63 lines
1.9 KiB
Python

from __future__ import annotations
import logging
from datetime import datetime, timedelta
from typing import TYPE_CHECKING
from .atdeparture import AtDeparture
from .navigating import Navigating
from ..starttype import StartType
from ...utils import LBS_TO_KG
from game.settings.settings import FastForwardStopCondition
if TYPE_CHECKING:
from game.ato.flight import Flight
from game.settings import Settings
from game.sim.gameupdateevents import GameUpdateEvents
class Takeoff(AtDeparture):
def __init__(self, flight: Flight, settings: Settings, now: datetime) -> None:
super().__init__(flight, settings)
# TODO: Not accounted for in FlightPlan, can cause discrepancy without loiter.
self.completion_time = now + timedelta(seconds=30)
def on_game_tick(
self, events: GameUpdateEvents, time: datetime, duration: timedelta
) -> None:
if time < self.completion_time:
return
self.flight.set_state(Navigating(self.flight, self.settings, waypoint_index=0))
@property
def is_waiting_for_start(self) -> bool:
return False
@property
def spawn_type(self) -> StartType:
return StartType.RUNWAY
def estimate_fuel(self) -> float:
initial_fuel = super().estimate_fuel()
if self.flight.unit_type.fuel_consumption is None:
return initial_fuel
return initial_fuel - self.flight.unit_type.fuel_consumption.taxi * LBS_TO_KG
def should_halt_sim(self) -> bool:
if (
self.flight.client_count > 0
and self.settings.fast_forward_stop_condition
== FastForwardStopCondition.PLAYER_TAKEOFF
):
logging.info(
f"Interrupting simulation because {self.flight} has players and has "
"reached takeoff time"
)
return True
return False
@property
def description(self) -> str:
return "Taking off"