dcs_liberation/gen/shipgen.py

56 lines
1.9 KiB
Python

import logging
from game import db
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.unitgroup import *
from dcs.task import *
SHIP_RANDOM_SPREAD = 300
class ShipGenerator:
def __init__(self, mission: Mission, conflict: Conflict):
self.m = mission
self.conflict = conflict
def generate_carrier(self, for_units: db.UnitsDict, country: str, at: Point) -> ShipGroup:
type = db.find_unittype(Carriage, country)[0]
print(for_units)
for unit_type, unit_count in for_units.items():
if unit_count == 0:
continue
if unit_type in db.CARRIER_TYPE_BY_PLANE:
type = db.CARRIER_TYPE_BY_PLANE[unit_type]
break
group = self.m.ship_group(
country=self.m.country(country),
name=namegen.next_carrier_name(self.m.country(country)),
_type=type,
position=at)
group.points[0].tasks.append(ActivateBeaconCommand(unit_id=group.id, channel=20, callsign="SHDW", aa=False))
group.points[0].tasks.append(ActivateICLSCommand(unit_id=group.id, channel=1))
return group
def generate_cargo(self, units: db.ShipDict) -> typing.Collection[ShipGroup]:
groups = []
for unit_type, unit_count in units.items():
logging.info("shipgen: {} ({}) for {}".format(unit_type, unit_count, self.conflict.defenders_side))
group = self.m.ship_group(
country=self.conflict.defenders_side,
name=namegen.next_unit_name(self.conflict.defenders_side, unit_type),
_type=unit_type,
position=self.conflict.ground_defenders_location.random_point_within(SHIP_RANDOM_SPREAD, SHIP_RANDOM_SPREAD),
group_size=unit_count,
)
group.add_waypoint(self.conflict.to_cp.position)
groups.append(group)
return groups