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35 lines
1.3 KiB
Python
35 lines
1.3 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater import ControlPoint
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from game.ato.flighttype import FlightType
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@dataclass
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class PlanAirAssault(PackagePlanningTask[ControlPoint]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if self.target not in state.air_assault_targets:
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return False
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if self.capture_blocked(state):
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# Do not task if there are enemy battle_positions blocking the capture
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return False
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if not self.target_area_preconditions_met(state):
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# Do not task if air defense is present in the target area
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return False
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return super().preconditions_met(state)
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def capture_blocked(self, state: TheaterState) -> bool:
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battle_positions = state.enemy_battle_positions[self.target]
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return len(battle_positions.blocking_capture) > 0
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def apply_effects(self, state: TheaterState) -> None:
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state.air_assault_targets.remove(self.target)
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def propose_flights(self) -> None:
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self.propose_flight(FlightType.AIR_ASSAULT, 2)
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# TODO Validate this.. / is Heli escort possible?
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self.propose_flight(FlightType.TARCAP, 2)
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