Files
dcs_liberation/game/server/game/models.py
Dan Albert 7bc35ef7f4 Update most Python dependencies.
A lot of the dependency versions we have pinned don't have wheels for
Python 3.12. Update almost all of them so we can upgrade Python.

The few that weren't upgraded here are black and mypy, since those will
be a bit invasive, and Pillow, which has an API change I don't want to
deal with right now (I've got a commit on another machine that has
already done the migration, so I'll do it later).
2023-11-30 20:24:28 -08:00

52 lines
1.8 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING
from pydantic import BaseModel
from game.server.controlpoints.models import ControlPointJs
from game.server.flights.models import FlightJs
from game.server.frontlines.models import FrontLineJs
from game.server.iadsnetwork.models import IadsNetworkJs
from game.server.leaflet import LeafletPoint
from game.server.mapzones.models import ThreatZoneContainerJs, UnculledZoneJs
from game.server.navmesh.models import NavMeshesJs
from game.server.supplyroutes.models import SupplyRouteJs
from game.server.tgos.models import TgoJs
if TYPE_CHECKING:
from game import Game
class GameJs(BaseModel):
control_points: list[ControlPointJs]
tgos: list[TgoJs]
supply_routes: list[SupplyRouteJs]
front_lines: list[FrontLineJs]
flights: list[FlightJs]
iads_network: IadsNetworkJs
threat_zones: ThreatZoneContainerJs
navmeshes: NavMeshesJs
map_center: LeafletPoint | None
unculled_zones: list[UnculledZoneJs]
class Config:
title = "Game"
@staticmethod
def from_game(game: Game) -> GameJs:
return GameJs(
control_points=ControlPointJs.all_in_game(game),
tgos=TgoJs.all_in_game(game),
supply_routes=SupplyRouteJs.all_in_game(game),
front_lines=FrontLineJs.all_in_game(game),
flights=FlightJs.all_in_game(game, with_waypoints=True),
iads_network=IadsNetworkJs.from_network(game.theater.iads_network),
threat_zones=ThreatZoneContainerJs.for_game(game),
navmeshes=NavMeshesJs.from_game(game),
map_center=LeafletPoint.from_pydcs(
game.theater.terrain.map_view_default.position
),
unculled_zones=UnculledZoneJs.from_game(game),
)