mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
56 lines
1.9 KiB
Python
56 lines
1.9 KiB
Python
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from PySide2.QtWidgets import QLabel, QGroupBox, QVBoxLayout, QFrame, QGridLayout
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from dcs.task import Embarking, CAS, PinpointStrike, CAP
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from game import Game
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from qt_ui.windows.basemenu.ground_forces.QGroundForcesStrategySelector import QGroundForcesStrategySelector
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from theater import ControlPoint, db
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class QIntelInfo(QFrame):
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def __init__(self, cp:ControlPoint, game:Game):
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super(QIntelInfo, self).__init__()
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self.cp = cp
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self.game = game
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self.init_ui()
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def init_ui(self):
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layout = QVBoxLayout()
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intel = QGroupBox("Intel")
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intelLayout = QVBoxLayout()
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units = {
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CAP: db.find_unittype(CAP, self.game.enemy_name),
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Embarking: db.find_unittype(Embarking, self.game.enemy_name),
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CAS: db.find_unittype(CAS, self.game.enemy_name),
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PinpointStrike: db.find_unittype(PinpointStrike, self.game.enemy_name),
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}
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for task_type in units.keys():
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units_column = list(set(units[task_type]))
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if sum([self.cp.base.total_units_of_type(u) for u in units_column]) > 0:
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group = QGroupBox(db.task_name(task_type))
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groupLayout = QGridLayout()
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group.setLayout(groupLayout)
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row = 0
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for unit_type in units_column:
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existing_units = self.cp.base.total_units_of_type(unit_type)
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if existing_units == 0:
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continue
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groupLayout.addWidget(QLabel("<b>" + db.unit_type_name(unit_type) + "</b>"), row, 0)
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groupLayout.addWidget(QLabel(str(existing_units)), row, 1)
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row += 1
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intelLayout.addWidget(group)
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intelLayout.addStretch()
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intel.setLayout(intelLayout)
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layout.addWidget(intel)
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layout.addStretch()
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self.setLayout(layout) |