Dan Albert f7b0dfc3a5 Fix UI waypoint numbering.
The flight plan used to not include a waypoint for departure, so a few
places would create one for the sake of the UI, or were built to assume
there was a missing waypoint that was okay to ignore. At some point we
added them to the flight plan, but never updated the UI, so the waypoint
list in the flight dialog started counting from 1 instead of 0, and the
openapi endpoint wrongly reported two departure waypoints to the front-
end.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3037.
2023-06-26 18:50:06 -07:00

69 lines
2.0 KiB
Python

from uuid import UUID
from dcs.mapping import LatLng, Point
from fastapi import APIRouter, Depends, HTTPException, status
from starlette.responses import Response
from game import Game
from game.ato import Flight
from game.server import GameContext
from game.server.leaflet import LeafletPoint
from game.server.waypoints.models import FlightWaypointJs
from game.sim import GameUpdateEvents
router: APIRouter = APIRouter(prefix="/waypoints")
def waypoints_for_flight(flight: Flight) -> list[FlightWaypointJs]:
return [
FlightWaypointJs.for_waypoint(w, flight, i)
for i, w in enumerate(flight.flight_plan.waypoints, 1)
]
@router.get(
"/{flight_id}",
operation_id="list_all_waypoints_for_flight",
response_model=list[FlightWaypointJs],
)
def all_waypoints_for_flight(
flight_id: UUID, game: Game = Depends(GameContext.require)
) -> list[FlightWaypointJs]:
return waypoints_for_flight(game.db.flights.get(flight_id))
@router.post(
"/{flight_id}/{waypoint_idx}/position",
operation_id="set_waypoint_position",
status_code=status.HTTP_204_NO_CONTENT,
response_class=Response,
)
def set_position(
flight_id: UUID,
waypoint_idx: int,
position: LeafletPoint,
game: Game = Depends(GameContext.require),
) -> None:
from game.server import EventStream
flight = game.db.flights.get(flight_id)
if waypoint_idx == 0:
raise HTTPException(status_code=status.HTTP_403_FORBIDDEN)
waypoint = flight.flight_plan.waypoints[waypoint_idx - 1]
waypoint.position = Point.from_latlng(
LatLng(position.lat, position.lng), game.theater.terrain
)
package_model = (
GameContext.get_model()
.ato_model_for(flight.blue)
.find_matching_package_model(flight.package)
)
if package_model is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail=f"Could not find PackageModel owning {flight}",
)
package_model.update_tot()
EventStream.put_nowait(GameUpdateEvents().update_flight(flight))