2021-07-07 17:41:29 -07:00

71 lines
1.8 KiB
Python

import random
from dcs.unitgroup import VehicleGroup
from dcs.vehicles import Unarmed, MissilesSS, AirDefence
from game import Game
from game.factions.faction import Faction
from game.theater.theatergroundobject import MissileSiteGroundObject
from gen.sam.group_generator import GroupGenerator
class V1GroupGenerator(GroupGenerator[VehicleGroup]):
def __init__(
self, game: Game, ground_object: MissileSiteGroundObject, faction: Faction
) -> None:
super(V1GroupGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self) -> None:
# Ramps
self.add_unit(
MissilesSS.V1_launcher,
"V1#0",
self.position.x,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.V1_launcher,
"V1#1",
self.position.x + 50,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.V1_launcher,
"V1#2",
self.position.x + 100,
self.position.y + random.randint(1, 8),
self.heading,
)
# Commander
self.add_unit(
Unarmed.Kubelwagen_82,
"Kubel#0",
self.position.x - 35,
self.position.y - 20,
self.heading,
)
# Self defense flak
flak_unit = random.choice([AirDefence.Flak38, AirDefence.Flak30])
self.add_unit(
flak_unit,
"FLAK#0",
self.position.x - 55,
self.position.y - 38,
self.heading,
)
self.add_unit(
Unarmed.Blitz_36_6700A,
"Blitz#0",
self.position.x + 200,
self.position.y + 15,
90,
)