dcs_liberation/gen/sam/freya_ewr.py
RndName b2db27f9aa remove prices from sam generators
The prices are only estimations due to randomization. the real price will be only known when the generator was used and the final units are known
2021-07-02 16:46:16 -07:00

110 lines
2.9 KiB
Python

from dcs.vehicles import AirDefence, Infantry, Unarmed
from gen.sam.airdefensegroupgenerator import (
AirDefenseRange,
AirDefenseGroupGenerator,
)
class FreyaGenerator(AirDefenseGroupGenerator):
"""
This generate a German flak artillery group using only free units, thus not requiring the WW2 asset pack
"""
name = "Freya EWR Site"
def generate(self):
# TODO : would be better with the Concrete structure that is supposed to protect it
self.add_unit(
AirDefence.FuMG_401,
"EWR#1",
self.position.x,
self.position.y,
self.heading,
)
positions = self.get_circular_position(4, launcher_distance=50, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.Flak38,
"AA#" + str(i),
position[0],
position[1],
position[2],
)
positions = self.get_circular_position(4, launcher_distance=100, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.Flak18,
"AA#" + str(4 + i),
position[0],
position[1],
position[2],
)
# Command/Logi
self.add_unit(
Unarmed.Kubelwagen_82,
"Kubel#1",
self.position.x - 20,
self.position.y - 20,
self.heading,
)
self.add_unit(
Unarmed.Sd_Kfz_7,
"Sdkfz#1",
self.position.x + 20,
self.position.y + 22,
self.heading,
)
self.add_unit(
Unarmed.Sd_Kfz_2,
"Sdkfz#2",
self.position.x - 22,
self.position.y + 20,
self.heading,
)
# Maschinensatz_33 and Kdo.g 40 Telemeter
self.add_unit(
AirDefence.Maschinensatz_33,
"Energy#1",
self.position.x + 20,
self.position.y - 20,
self.heading,
)
self.add_unit(
AirDefence.KDO_Mod40,
"Telemeter#1",
self.position.x + 20,
self.position.y - 10,
self.heading,
)
self.add_unit(
Infantry.Soldier_mauser98,
"Inf#1",
self.position.x + 20,
self.position.y - 14,
self.heading,
)
self.add_unit(
Infantry.Soldier_mauser98,
"Inf#2",
self.position.x + 20,
self.position.y - 22,
self.heading,
)
self.add_unit(
Infantry.Soldier_mauser98,
"Inf#3",
self.position.x + 20,
self.position.y - 24,
self.heading + 45,
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.Short