mirror of
https://github.com/dcs-liberation/dcs_liberation.git
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191 lines
6.5 KiB
Python
191 lines
6.5 KiB
Python
"""
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Briefing generation logic
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"""
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from __future__ import annotations
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import os
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from dataclasses import dataclass
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from typing import Dict, List, TYPE_CHECKING
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from dcs.mission import Mission
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from jinja2 import Environment, FileSystemLoader, select_autoescape
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from game.ato.flightwaypoint import FlightWaypoint
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from game.ground_forces.combat_stance import CombatStance
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from game.radio.radios import RadioFrequency
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from game.runways import RunwayData
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from game.theater import ControlPoint, FrontLine
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from .aircraft.flightdata import FlightData
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from .missiondata import AwacsInfo, TankerInfo
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from .flotgenerator import JtacInfo
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if TYPE_CHECKING:
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from game import Game
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@dataclass
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class CommInfo:
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"""Communications information for the kneeboard."""
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name: str
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freq: RadioFrequency
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class FrontLineInfo:
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def __init__(self, front_line: FrontLine):
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self.front_line: FrontLine = front_line
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self.player_base: ControlPoint = front_line.blue_cp
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self.enemy_base: ControlPoint = front_line.red_cp
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self.player_zero: bool = self.player_base.base.total_armor == 0
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self.enemy_zero: bool = self.enemy_base.base.total_armor == 0
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self.advantage: bool = (
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self.player_base.base.total_armor > self.enemy_base.base.total_armor
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)
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self.stance: CombatStance = self.player_base.stances[self.enemy_base.id]
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self.combat_stances = CombatStance
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class MissionInfoGenerator:
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"""Base type for generators of mission information for the player.
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Examples of subtypes include briefing generators, kneeboard generators, etc.
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"""
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def __init__(self, mission: Mission, game: Game) -> None:
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self.mission = mission
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self.game = game
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self.awacs: List[AwacsInfo] = []
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self.comms: List[CommInfo] = []
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self.briefing_data: list[list[FlightData]] = []
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self.jtacs: List[JtacInfo] = []
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self.tankers: List[TankerInfo] = []
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self.frontlines: List[FrontLineInfo] = []
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self.dynamic_runways: List[RunwayData] = []
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def add_awacs(self, awacs: AwacsInfo) -> None:
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"""Adds an AWACS/GCI to the mission.
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Args:
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awacs: AWACS information.
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"""
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self.awacs.append(awacs)
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def add_comm(self, name: str, freq: RadioFrequency) -> None:
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"""Adds communications info to the mission.
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Args:
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name: Name of the radio channel.
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freq: Frequency of the radio channel.
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"""
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self.comms.append(CommInfo(name, freq))
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def add_package_briefing_data(self, data: list[FlightData]) -> None:
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"""Adds flight info to the mission.
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Args:
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data: The list of briefing data for each flight in a package.
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"""
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self.briefing_data.append(data)
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def add_jtac(self, jtac: JtacInfo) -> None:
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"""Adds a JTAC to the mission.
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Args:
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jtac: JTAC information.
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"""
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self.jtacs.append(jtac)
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def add_tanker(self, tanker: TankerInfo) -> None:
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"""Adds a tanker to the mission.
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Args:
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tanker: Tanker information.
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"""
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self.tankers.append(tanker)
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def add_frontline(self, frontline: FrontLineInfo) -> None:
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"""Adds a frontline to the briefing
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Arguments:
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frontline: Frontline conflict information
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"""
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self.frontlines.append(frontline)
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def add_dynamic_runway(self, runway: RunwayData) -> None:
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"""Adds a dynamically generated runway to the briefing.
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Dynamic runways are any valid landing point that is a unit rather than a
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map feature. These include carriers, ships with a helipad, and FARPs.
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"""
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self.dynamic_runways.append(runway)
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def generate(self) -> None:
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"""Generates the mission information."""
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raise NotImplementedError
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def format_waypoint_time(waypoint: FlightWaypoint, depart_prefix: str) -> str:
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if waypoint.tot is not None:
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return f"{waypoint.tot.time()} "
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elif waypoint.departure_time is not None:
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return f"{depart_prefix} {waypoint.departure_time.time()} "
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return ""
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def format_intra_flight_channel(flight: FlightData) -> str:
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frequency = flight.intra_flight_channel
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channel = flight.channel_for(frequency)
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if channel is None:
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return str(frequency)
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channel_name = flight.aircraft_type.channel_name(channel.radio_id, channel.channel)
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return f"{channel_name} ({frequency})"
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class BriefingGenerator(MissionInfoGenerator):
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def __init__(self, mission: Mission, game: Game):
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super().__init__(mission, game)
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self.allied_flights_by_departure: Dict[str, List[FlightData]] = {}
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env = Environment(
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loader=FileSystemLoader("resources/briefing/templates"),
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autoescape=select_autoescape(
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disabled_extensions=("",),
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default_for_string=True,
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default=True,
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),
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trim_blocks=True,
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lstrip_blocks=True,
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)
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env.filters["waypoint_timing"] = format_waypoint_time
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env.filters["intra_flight_channel"] = format_intra_flight_channel
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self.template = env.get_template("briefingtemplate_EN.j2")
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def generate(self) -> None:
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"""Generate the mission briefing"""
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self._generate_frontline_info()
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self.generate_allied_flights_by_departure()
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self.mission.set_description_text(self.template.render(vars(self)))
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self.mission.add_picture_blue(
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os.path.abspath("./resources/ui/splash_screen.png")
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)
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def _generate_frontline_info(self) -> None:
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"""Build FrontLineInfo objects from FrontLine type and append to briefing."""
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for front_line in self.game.theater.conflicts():
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self.add_frontline(FrontLineInfo(front_line))
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# TODO: This should determine if runway is friendly through a method more robust than the existing string match
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def generate_allied_flights_by_departure(self) -> None:
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"""Create iterable to display allied flights grouped by departure airfield."""
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for package in self.briefing_data:
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for flight in package:
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if not flight.client_units and flight.friendly:
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name = flight.departure.airfield_name
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if (
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name in self.allied_flights_by_departure
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): # where else can we get this?
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self.allied_flights_by_departure[name].append(flight)
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else:
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self.allied_flights_by_departure[name] = [flight]
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