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This PR fixes #3243 by checking whether the destination point is in the sea for naval control points before permitting the movement.
129 lines
3.9 KiB
Python
129 lines
3.9 KiB
Python
from uuid import UUID
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from dcs import Point
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from dcs.mapping import LatLng
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from fastapi import APIRouter, Body, Depends, HTTPException, status
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from starlette.responses import Response
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from game import Game
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from .models import ControlPointJs
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from ..dependencies import GameContext
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from ..leaflet import LeafletPoint
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router: APIRouter = APIRouter(prefix="/control-points")
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@router.get(
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"/", operation_id="list_control_points", response_model=list[ControlPointJs]
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)
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def list_control_points(
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game: Game = Depends(GameContext.require),
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) -> list[ControlPointJs]:
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return ControlPointJs.all_in_game(game)
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@router.get(
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"/{cp_id}", operation_id="get_control_point_by_id", response_model=ControlPointJs
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)
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def get_control_point(
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cp_id: UUID, game: Game = Depends(GameContext.require)
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) -> ControlPointJs:
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cp = game.theater.find_control_point_by_id(cp_id)
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if cp is None:
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raise HTTPException(
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status.HTTP_404_NOT_FOUND,
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detail=f"Game has no control point with ID {cp_id}",
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)
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return ControlPointJs.for_control_point(cp)
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@router.get(
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"/{cp_id}/destination-in-range",
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operation_id="control_point_destination_in_range",
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response_model=bool,
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)
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def destination_in_range(
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cp_id: UUID, lat: float, lng: float, game: Game = Depends(GameContext.require)
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) -> bool:
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cp = game.theater.find_control_point_by_id(cp_id)
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if cp is None:
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raise HTTPException(
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status.HTTP_404_NOT_FOUND,
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detail=f"Game has no control point with ID {cp_id}",
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)
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point = Point.from_latlng(LatLng(lat, lng), game.theater.terrain)
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return cp.destination_in_range(point)
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@router.put(
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"/{cp_id}/destination",
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operation_id="set_control_point_destination",
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status_code=status.HTTP_204_NO_CONTENT,
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response_class=Response,
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)
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def set_destination(
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cp_id: UUID,
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destination: LeafletPoint = Body(..., title="destination"),
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game: Game = Depends(GameContext.require),
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) -> None:
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cp = game.theater.find_control_point_by_id(cp_id)
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if cp is None:
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raise HTTPException(
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status.HTTP_404_NOT_FOUND,
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detail=f"Game has no control point with ID {cp_id}",
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)
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if not cp.moveable:
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raise HTTPException(status.HTTP_403_FORBIDDEN, detail=f"{cp} is not mobile")
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if not cp.captured:
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raise HTTPException(
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status.HTTP_403_FORBIDDEN, detail=f"{cp} is not owned by the player"
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)
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point = Point.from_latlng(
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LatLng(destination.lat, destination.lng), game.theater.terrain
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)
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if not cp.destination_in_range(point):
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raise HTTPException(
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status.HTTP_400_BAD_REQUEST,
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detail=f"Cannot move {cp} more than "
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f"{cp.max_move_distance.nautical_miles}nm.",
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)
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if cp.is_fleet and not game.theater.is_in_sea(point):
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raise HTTPException(
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status.HTTP_400_BAD_REQUEST,
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detail=f"Cannot move naval control point {cp} onto land.",
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)
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cp.target_position = point
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from .. import EventStream
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with EventStream.event_context() as events:
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events.update_control_point(cp)
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@router.put(
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"/{cp_id}/cancel-travel",
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operation_id="clear_control_point_destination",
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status_code=status.HTTP_204_NO_CONTENT,
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response_class=Response,
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)
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def cancel_travel(cp_id: UUID, game: Game = Depends(GameContext.require)) -> None:
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cp = game.theater.find_control_point_by_id(cp_id)
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if cp is None:
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raise HTTPException(
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status.HTTP_404_NOT_FOUND,
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detail=f"Game has no control point with ID {cp_id}",
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)
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if not cp.moveable:
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raise HTTPException(status.HTTP_403_FORBIDDEN, detail=f"{cp} is not mobile")
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if not cp.captured:
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raise HTTPException(
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status.HTTP_403_FORBIDDEN, detail=f"{cp} is not owned by the player"
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)
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cp.target_position = None
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from .. import EventStream
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with EventStream.event_context() as events:
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events.update_control_point(cp)
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