From 43ae76b8575aba93844efef173ae7db0aaccbf31 Mon Sep 17 00:00:00 2001 From: bgreman <47828384+bgreman@users.noreply.github.com> Date: Wed, 30 Jun 2021 11:16:33 -0400 Subject: [PATCH] Updated Tutorial 02: Turn Zero (markdown) --- Tutorial-02:-Turn-Zero.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tutorial-02:-Turn-Zero.md b/Tutorial-02:-Turn-Zero.md index b98d243..084ccf1 100644 --- a/Tutorial-02:-Turn-Zero.md +++ b/Tutorial-02:-Turn-Zero.md @@ -22,7 +22,7 @@ Purchased aircraft will arrive at the airfield next turn. Orders can be canceled Purchases are limited by your available budget and by the amount of parking available next turn. Current aircraft, ordered aircraft, and aircraft transferring in or out of the airbase this turn contribute to the next turn's parking limits. -You will need to buy aircraft for your entire faction, not just your own aircraft. Ensure that you purchase aircraft capable of performing the missions you will plan next turn like BARCAPs, CAS, and DEAD. See the [Mission planning guide](https://github.com/Khopa/dcs_liberation/wiki/Mission-planning) for more information on mission types. +You will need to buy aircraft for your entire faction, not just your own aircraft. Ensure that you purchase aircraft capable of performing the missions you will plan next turn like BARCAPs, CAS, and DEAD. See the [Mission planning guide](Mission-planning) for more information on mission types. ### Ground unit recruitment