diff --git a/Custom-campaigns.md b/Custom-campaigns.md index 80d7ec2..db843e3 100644 --- a/Custom-campaigns.md +++ b/Custom-campaigns.md @@ -1,5 +1,5 @@ **For DCS Liberation 5.0 the campaign version is 9.1.**\ -**For DCS Liberation 6.0 the campaign version is 10.0.** +**For DCS Liberation 6.0 the campaign version is 10.1.** Campaigns in DCS Liberation can be modified using the mission editor. Each campaign is defined by a JSON file to provide metadata, and a DCS mission file (`.miz` file) to set up the theater. @@ -34,7 +34,11 @@ This json file should contain a json object, with the following parameters : If `version` is not set or is `"0"`, the campaign is from an unknown version of the game and will be marked as incompatible in the new game wizard. * `recommended_player_faction`: (Optional) The recommended player faction (will be automatically selected by default on the faction selection page) * `recommended_enemy_faction`: (Optional) The recommended enemy faction (will be automatically selected by default on the faction selection page) -* `recommended_start_date`: (Optional) The recommended start date for the campaign in YYYY-MM-DD format. **New in campaign version 9.1.** +* `recommended_start_date`: (Optional) The recommended start date for the campaign in YYYY-MM-DD format. (since campaign version 9.1) +* `recommended_player_money`: (Optional) The recommended player budget as integer. Default=2000. (since campaign version 10.1) +* `recommended_enemy_money`: (Optional) The recommended enemy budget as integer. Default=2000. (since campaign version 10.1) +* `recommended_player_income_multiplier`: (Optional) The recommended player income multiplier as float. Default=1.0. (since campaign version 10.1) +* `recommended_enemy_income_multiplier`: (Optional) The recommended enemy income multiplier as float. Default=1.0. (since campaign version 10.1) * `miz`: The name of the miz file (in the same `resources\campaigns` directory) that describes the campaign. * `performance`: How much performance your campaign need to run smoothly (3 for biggest scenarios that will have huge impact on game performance, 0 for the smallest, performance-friendly scenarios) * `squadrons`: Defines the default squadron configuration at the beginning of the campaign. Explained in the next section.