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Updated Mission planning (markdown)
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**Note**: The [Tips for AI Handling page](https://github.com/dcs-liberation/dcs_liberation/wiki/Tips-for-AI-Handling) contains advice on which AI aircraft are best for each task. The auto-planner follows priorities for the best aircraft for the job when it can, but that guide may be useful to players planning their own AI missions.
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**Note**: The [Tips for AI Handling page](Tips-for-AI-Handling) contains advice on which AI aircraft are best for each task. The auto-planner follows priorities for the best aircraft for the job when it can, but that guide may be useful to players planning their own AI missions.
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Each air mission is defined by a "package". A package is a group of one or more flights all working toward the same goal. The flights of the package can perform different tasks, at different times, and depart from different airports. For example, a strike mission attacking a factory will include a strike flight whose task is to attack the factory, but it can also include a SEAD flight to suppress any SAMs the package encounters, and an escort flight to protect the package from enemy aircraft.
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@ -16,7 +16,7 @@ Flights will have their takeoff delayed long enough that all flights can arrive
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* AI flights from the boat will be activated late (the plane will not be spawned) until their mission start time. This is to decrease congestion on the flight deck.
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* Cold start player flights from the shore will be spawned uncontrolled. The player will not be able to enter the cockpit until the mission start time. This is to prevent AI wingmen from starting their engines prematurely and wasting too much fuel before a long delayed flight.
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* All other shore player flight start types will spawn immediately. Use delayed runway and air starts with caution, as there is no way to prevent the player from being spawned into the path of another flight.
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* Player flights from the boat will spawn immediately (https://github.com/Khopa/dcs_liberation/issues/375).
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* Player flights from the boat will spawn immediately (https://github.com/dcs-liberation/dcs_liberation/issues/375).
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To prevent player flights from being delayed, use the "Never delay player flights" option in the campaign settings. **This does not alter your mission time. It only lets you sit in a cockpit while you wait.**
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@ -34,7 +34,7 @@ A split point is added after the egress point. This is where flights will split
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## Task types
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Below is a list of all the currently available task types for flights. More will be added in future updates. Subscribe to [Issue 277](https://github.com/Khopa/dcs_liberation/issues/277) for updates.
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Below is a list of all the currently available task types for flights. More will be added in future updates. Subscribe to [Issue 277](https://github.com/dcs-liberation/dcs_liberation/issues/277) for updates.
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### Anti-ship
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