From 89701f93113ba93c67e161e09cd76ba12e043fdd Mon Sep 17 00:00:00 2001 From: Starfire13 <72491792+Starfire13@users.noreply.github.com> Date: Fri, 29 Dec 2023 19:03:18 +1100 Subject: [PATCH] Updated Performance Options (markdown) --- Performance-Options.md | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/Performance-Options.md b/Performance-Options.md index 674eb11..24b0dc7 100644 --- a/Performance-Options.md +++ b/Performance-Options.md @@ -23,20 +23,12 @@ Culling exclusion zones can be displayed on the map using the "Display Culling Z The starting budget and income multiplier not only affects the difficulty of your campaign but it can have a dramatic impact on performance in your campaign. If you are finding that the default values are causing too much of a burden on your campaign, try adjusting them down. If you already see a negative performance impact in your first turn flying a mission, try lowering the starting budget and re-generating the campaign. -The starting budget and income multiplier is set during the initial campaign generation: - -![](https://imgur.com/alzVngc.jpg) - -During the campaign, you can still adjust both your and the enemy's income multiplier in the settings menu: - -![](https://imgur.com/GYMTsYU.jpg) +The starting budget and income multiplier is set during the initial campaign generation. During the campaign, you can still adjust both your and the enemy's income multiplier in the settings menu. # Miscellaneous Performance Options In addition to unit culling and budget management, the mission generator page in the settings menu gives you a few more options. -![](https://imgur.com/fgDgTfy.jpg) - **Smoke visual effect on frontline:** can have a big framerate impact if you are looking directly at it. If you regularly perform CAS and notice a drop in framerates while you are over the frontlines, consider turning this option off. **Convoys drive the full distance between control points** is a performance option which will limit the length of the convoy routes, when the setting is disabled (it's enabled by default). DCS ground vehicle pathfinding AI is CPU heavy, especially when traversing long distances or when having to avoid obstacles and buildings, so this setting aims to help with campaigns which have a lot of ground vehicles between control points.