From 9b5ecb580022fb5ae5dec91a0a442740f515dde1 Mon Sep 17 00:00:00 2001 From: SnappyComebacks <74509817+SnappyComebacks@users.noreply.github.com> Date: Sun, 18 Apr 2021 19:06:04 -0600 Subject: [PATCH] Updated Custom campaigns (markdown) --- Custom-campaigns.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Custom-campaigns.md b/Custom-campaigns.md index 2f699ee..fa0f05a 100644 --- a/Custom-campaigns.md +++ b/Custom-campaigns.md @@ -103,7 +103,7 @@ Then the generator will create between 2 and 5 (evenly weighted) additional defe This means that if the campaign designer wishes to avoid randomly positioned base defenses, they must define at least: -* 7 EWR location +* 7 EWR locations * 7 air defense locations (SAMs and SHORADs differ by unit type but share placement locations) * 6 garrison locations @@ -146,6 +146,7 @@ In each case, if not enough preset locations are available for the given type, t Strike targets make up the bulk of the objective locations and will be spawned connected to control points (airbases and FOBs). These come in a variety of types depending on the faction: * SAMs +* EWRs * Power plants * Ammo depots * Fuel depots @@ -231,5 +232,7 @@ To define a required medium range SAM location, place a CJTF **Red** unit of any * S-300PS SR 64H6E * #### EWR (CJTF Blue): * EWR 55G6 +* #### Required EWR (CJTF Red): + * EWR 1L13 * #### FOB (CJTF Blue/CJTF Red): * CP_SKP_11_ATC_Mobile_Command_Post \ No newline at end of file