From bc632988c9f0e820cc9b6cbdf23faac37e1a5f9a Mon Sep 17 00:00:00 2001 From: Starfire13 <72491792+Starfire13@users.noreply.github.com> Date: Tue, 10 Aug 2021 09:23:00 +1000 Subject: [PATCH] Updated Performance Options (markdown) --- Performance-Options.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Performance-Options.md b/Performance-Options.md index 612046e..0fa9c30 100644 --- a/Performance-Options.md +++ b/Performance-Options.md @@ -8,7 +8,7 @@ Given the wide amount of differences between systems, it will take some trial an Enabling "Culling of distant units" in the Mission Generator settings can improve performance by removing some distant units from the game. -![Picture of culling options](https://i.imgur.com/g7rY3A9.png) +![Picture of culling options](https://i.imgur.com/sDfpF5f.jpg) Distant unit culling removes all ground units (including buildings) that are beyond the set range from any culling exclusion zone. These culling exclusion zones are placed: