From c27df9c3bca75257d956629b3c2aa50a504a39ae Mon Sep 17 00:00:00 2001 From: zhexu14 <64713351+zhexu14@users.noreply.github.com> Date: Thu, 14 Nov 2024 23:03:25 +1100 Subject: [PATCH] Updated Fast forward (markdown) --- Fast-forward.md | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) diff --git a/Fast-forward.md b/Fast-forward.md index 1f316e5..197e0dd 100644 --- a/Fast-forward.md +++ b/Fast-forward.md @@ -2,24 +2,22 @@ Fast forward is a useful feature that moves clock ahead so players don't have to wait until take-off time. Fast forward continues until it hits a defined end condition. These can be: -* first contact -* startup -* taxi time -* takeoff +* Player startup time +* Player taxi time +* Player takeoff time +* First contact Fast forward (FF) happens when you push take-off button. You can see effects of FF when you look at mission time in `Turn` section of main GUI. Map view will also show friendly flights. You cannot change any settings after `Take off` has been pushed. If you want to make changes, you must reload game state. ## Turning Fast forward on -Fast forward can be found in Settings / Mission Generator menu. To turn on FF, select `Fast forward mission to first contact`. - -## Player interruptions - -It is possible that player startup time happens before first contact. If you want to startup, taxi or take-off your plane, you must select corresponding option in `Player missions interrupt fast forward` +Fast forward can be found in Settings / Mission Generator menu. To turn on FF, select one of the above listed conditions in the `Fast forward until` dropdown. ## Auto-resolve combat -If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select `Auto-resolve combat during fast-forward (WIP)`, Liberation simulates combat and mission starts at your take-off time. Note that this system is not fully implemented yet and right now, is essentially a coin flip to determine if your in-combat aircraft survive or die. You will likely end up losing more aircraft than usual if you use this WIP feature. +If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. If you wish to FF beyond first contact, you can select one of the two options under the `Resolve combat when fast forwarding` dropdown: + +* `Resolving combat (WIP)`, where Liberation simulates combat and mission starts at your take-off time. Note that this system is not fully implemented yet and right now, is essentially a coin flip to determine if your in-combat aircraft survive or die. You will likely end up losing more aircraft than usual if you use this WIP feature. +* `Skipping combat`, where no combat occurs and units ignore each other. -**Warning** If you have checked this option and set `Never` to `Player missions interrupt fast forward`, FF never stops.