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Updated Performance Options (markdown)
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@ -41,6 +41,9 @@ In addition to unit culling and budget management, the mission generator page in
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**Smoke visual effect on frontline:** can have a big framerate impact if you are looking directly at it. If you regularly perform CAS and notice a drop in framerates while you are over the frontlines, consider turning this option off.
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**Convoys drive the full distance between control points** is a performance option which will limit the length of the convoy routes, when the setting is disabled (it's enabled by default). DCS ground vehicle pathfinding AI is CPU heavy, especially when traversing long distances or when having to avoid obstacles and buildings, so this setting aims to help with campaigns which have a lot of ground vehicles between control points.
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Often the vehicles will not be able to traverse the entire length of the supply route during the mission, so running pathfinding for the whole route will be unnecessary.
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**Generate infantry squads along vehicles:** More units usually equals more resources required. Infantry does not count towards the behind-the-scenes determination of a frontline victory/loss so removing them will not affect gameplay. Note: manpads will still spawn when this option is still turned off if you have the Manpads on frontline option checked.
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**Include destroyed units carcass:** Another case where more units equals more resources required. Unchecking this box will remove dead units and should help improve performance.
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