Merge pull request #4 from Hoggit/zombies_not_working

Fixes zombies.
This commit is contained in:
Dave Lugg 2019-01-20 22:06:08 -05:00 committed by GitHub
commit 49c0571d5b
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@ -197,7 +197,7 @@ HOGGIT._deathHandler = function(event)
HOGGIT.debug_text("SOMETHING DEAD YO", 10)
if not event.initiator then return end
if not event.initiator.getGroup then return end
local grp = event.initiator:getGroup():getName()
if grp then
HOGGIT.debug_text("FOUND GROUP", 10)
@ -239,17 +239,14 @@ HOGGIT._deathHandler = function(event)
HOGGIT.zombies[grp] = nil
mist.scheduleFunction(function()
spawner.Spawn()
HOGGIT.setZombie(spawner.Spawn(), spawner, true)
end, {}, timer.getTime() + delay)
end
HOGGIT.zombie_checks[spawner] = nil
end, {}, timer.getTime() + 10)
HOGGIT.debug_text("Scheduled NEW dead check id ".. new_func_id .." for group: " .. grp, 10)
HOGGIT.zombie_checks[spawner] = new_func_id
else
end
end
end