user fps adjust

Signed-off-by: 21pages <pages21@163.com>
This commit is contained in:
21pages
2022-10-19 10:19:49 +08:00
parent 829f30fe29
commit 32ad458b25
7 changed files with 218 additions and 45 deletions

View File

@@ -1316,16 +1316,25 @@ impl Connection {
if o.custom_image_quality > 0 {
image_quality = o.custom_image_quality;
} else {
image_quality = ImageQuality::Balanced.value();
image_quality = -1;
}
} else {
image_quality = q.value();
}
if image_quality > 0 {
video_service::VIDEO_QOS
.lock()
.unwrap()
.update_image_quality(image_quality);
}
}
if o.custom_fps > 0 {
video_service::VIDEO_QOS
.lock()
.unwrap()
.update_image_quality(image_quality);
.update_user_fps(o.custom_fps as _);
}
if let Ok(q) = o.lock_after_session_end.enum_value() {
if q != BoolOption::NotSet {
self.lock_after_session_end = q == BoolOption::Yes;

View File

@@ -1,6 +1,8 @@
use super::*;
use std::time::Duration;
const FPS: u8 = 30;
const MIN_FPS: u8 = 10;
const MAX_FPS: u8 = 120;
trait Percent {
fn as_percent(&self) -> u32;
}
@@ -23,7 +25,8 @@ pub struct VideoQoS {
current_image_quality: u32,
enable_abr: bool,
pub current_delay: u32,
pub fps: u8, // abr
pub fps: u8, // abr
pub user_fps: u8,
pub target_bitrate: u32, // abr
updated: bool,
state: DelayState,
@@ -56,6 +59,7 @@ impl Default for VideoQoS {
fn default() -> Self {
VideoQoS {
fps: FPS,
user_fps: FPS,
user_image_quality: ImageQuality::Balanced.as_percent(),
current_image_quality: ImageQuality::Balanced.as_percent(),
enable_abr: false,
@@ -80,12 +84,19 @@ impl VideoQoS {
}
pub fn spf(&mut self) -> Duration {
if self.fps <= 0 {
self.fps = FPS;
if self.fps < MIN_FPS || self.fps > MAX_FPS {
self.fps = self.base_fps();
}
Duration::from_secs_f32(1. / (self.fps as f32))
}
fn base_fps(&self) -> u8 {
if self.user_fps >= MIN_FPS && self.user_fps <= MAX_FPS {
return self.user_fps;
}
return FPS;
}
// update_network_delay periodically
// decrease the bitrate when the delay gets bigger
pub fn update_network_delay(&mut self, delay: u32) {
@@ -124,19 +135,19 @@ impl VideoQoS {
fn refresh_quality(&mut self) {
match self.state {
DelayState::Normal => {
self.fps = FPS;
self.fps = self.base_fps();
self.current_image_quality = self.user_image_quality;
}
DelayState::LowDelay => {
self.fps = FPS;
self.fps = self.base_fps();
self.current_image_quality = std::cmp::min(self.user_image_quality, 50);
}
DelayState::HighDelay => {
self.fps = FPS / 2;
self.fps = self.base_fps() / 2;
self.current_image_quality = std::cmp::min(self.user_image_quality, 25);
}
DelayState::Broken => {
self.fps = FPS / 4;
self.fps = self.base_fps() / 4;
self.current_image_quality = 10;
}
}
@@ -146,6 +157,14 @@ impl VideoQoS {
// handle image_quality change from peer
pub fn update_image_quality(&mut self, image_quality: i32) {
if image_quality == ImageQuality::Low.value()
|| image_quality == ImageQuality::Balanced.value()
|| image_quality == ImageQuality::Best.value()
{
// not custom
self.user_fps = FPS;
self.fps = FPS;
}
let image_quality = Self::convert_quality(image_quality) as _;
if self.current_image_quality != image_quality {
self.current_image_quality = image_quality;
@@ -156,6 +175,16 @@ impl VideoQoS {
self.user_image_quality = self.current_image_quality;
}
pub fn update_user_fps(&mut self, fps: u8) {
if fps >= MIN_FPS && fps <= MAX_FPS {
if self.user_fps != fps {
self.user_fps = fps;
self.fps = fps;
self.updated = true;
}
}
}
pub fn generate_bitrate(&mut self) -> ResultType<u32> {
// https://www.nvidia.com/en-us/geforce/guides/broadcasting-guide/
if self.width == 0 || self.height == 0 {