add floating window setting (#8279)

* Set `disable-floating-window` in client ui, it shows enabled when
  option is enabled and has floating window permission.
* Remove ignore battery setting because not work on every device.
* When the phone orientation changes, make the Y coordinate change
  proportionally, when changing back, the floating window position is still the original one.
* Add custom client option `floating-window-untouchable` to make the
  click event pass through the floating window automically. Set it untouchable automically when transparency is 0.
* On my phone, floating window size 16 no works and 32 works, so keep
  the size range [32, 320]

Signed-off-by: 21pages <sunboeasy@gmail.com>
This commit is contained in:
21pages
2024-06-07 11:04:18 +08:00
committed by GitHub
parent 6d1d844b14
commit 64d0fb17f7
47 changed files with 155 additions and 14 deletions

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "收到新的语音呼叫请求。如果您接受,音频将切换为语音通信。"),
("texture_render_tip", "使用纹理渲染,使图片更加流畅。 如果您遭遇渲染问题,可尝试关闭此选项。"),
("Use texture rendering", "使用纹理渲染"),
("Floating window", "悬浮窗"),
("floating_window_tip", "有助于保持RustDesk后台服务"),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Byl přijat nový požadavek na hlasové volání. Pokud hovor přijmete, přepne se zvuk na hlasovou komunikaci."),
("texture_render_tip", "Použít vykreslování textur, aby byly obrázky hladší."),
("Use texture rendering", "Použít vykreslování textur"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Eine neue Sprachanrufanfrage wurde empfangen. Wenn Sie die Anfrage annehmen, wird der Ton auf Sprachkommunikation umgeschaltet."),
("texture_render_tip", "Verwenden Sie Textur-Rendering, um die Bilder glatter zu machen."),
("Use texture rendering", "Textur-Rendering verwenden"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -229,5 +229,6 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("confirm_clear_Wayland_screen_selection_tip", "Are you sure to clear the Wayland screen selection?"),
("android_new_voice_call_tip", "A new voice call request was received. If you accept, the audio will switch to voice communication."),
("texture_render_tip", "Use texture rendering to make the pictures smoother. You could try disabling this option if you encounter rendering issues."),
("floating_window_tip", "It helps to keep RustDesk background service"),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Se ha recibido una nueva solicitud de llamada de voz. Si aceptas el audio cambiará a comunicación de voz."),
("texture_render_tip", "Usar renderizado de texturas para hacer las imágenes más suaves."),
("Use texture rendering", "Usar renderizado de texturas"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "یک درخواست تماس صوتی جدید دریافت شد. اگر بپذیرید، صدا به ارتباط صوتی تغییر خواهد کرد."),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Une nouvelle demande dappel vocal a été reçue. Si vous acceptez, laudio passera à la communication vocale."),
("texture_render_tip", "Utilisez le rendu des textures pour rendre les images plus fluides."),
("Use texture rendering", "Utiliser le rendu de texture"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "È stata ricevuta una nuova richiesta di chiamata vocale. Se accetti, l'audio passerà alla comunicazione vocale."),
("texture_render_tip", "Usa il rendering texture per rendere le immagini più fluide. Se riscontri problemi di rendering prova a disabilitare questa opzione."),
("Use texture rendering", "Usa rendering texture"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Tika saņemts jauns balss zvana pieprasījums. Ja piekrītat, audio pārslēgsies uz balss saziņu."),
("texture_render_tip", "Izmantojiet tekstūras renderēšanu, lai attēli būtu vienmērīgāki. Varat mēģināt atspējot šo opciju, ja rodas renderēšanas problēmas."),
("Use texture rendering", "Izmantot tekstūras renderēšanu"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Er is een nieuwe spraakoproep ontvangen. Als u het aanvaardt, schakelt de audio over naar spraakcommunicatie."),
("texture_render_tip", "Pas textuurrendering toe om afbeeldingen vloeiender te maken."),
("Use texture rendering", "Textuurrendering gebruiken"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Получен новый запрос на голосовой вызов. Если вы его примите, звук переключится на голосовую связь."),
("texture_render_tip", "Использовать визуализацию текстур, чтобы сделать изображения более плавными."),
("Use texture rendering", "Визуализация текстур"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Bola prijatá nová žiadosť o hlasový hovor. Ak ho prijmete, zvuk sa prepne na hlasovú komunikáciu."),
("texture_render_tip", "Použiť vykresľovanie textúr, aby boli obrázky hladšie."),
("Use texture rendering", "Použiť vykresľovanie textúr"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "收到新的語音通話請求。如果您接受,音訊將切換為語音通訊。"),
("texture_render_tip", "使用紋理渲染,讓圖片更加順暢。 如果您遭遇渲染問題,可嘗試關閉此選項。"),
("Use texture rendering", "使用紋理渲染"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", "Отримано новий запит на голосовий дзвінок. Якщо ви приймете його, аудіо перемкнеться на голосовий звʼязок."),
("texture_render_tip", "Використовувати візуалізацію текстур для покращення плавності зображень."),
("Use texture rendering", "Використовувати візуалізацію текстур"),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}

View File

@@ -615,5 +615,7 @@ pub static ref T: std::collections::HashMap<&'static str, &'static str> =
("android_new_voice_call_tip", ""),
("texture_render_tip", ""),
("Use texture rendering", ""),
("Floating window", ""),
("floating_window_tip", ""),
].iter().cloned().collect();
}