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libs/scrap/README.md
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# scrap
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Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
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## Usage
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```toml
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[dependencies]
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scrap = "0.5"
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```
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Its API is as simple as it gets!
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```rust
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struct Display; /// A screen.
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struct Frame; /// An array of the pixels that were on-screen.
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struct Capturer; /// A recording instance.
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impl Capturer {
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/// Begin recording.
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pub fn new(display: Display) -> io::Result<Capturer>;
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/// Try to get a frame.
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/// Returns WouldBlock if it's not ready yet.
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pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
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pub fn width(&self) -> usize;
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pub fn height(&self) -> usize;
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}
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impl Display {
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/// The primary screen.
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pub fn primary() -> io::Result<Display>;
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/// All the screens.
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pub fn all() -> io::Result<Vec<Display>>;
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pub fn width(&self) -> usize;
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pub fn height(&self) -> usize;
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}
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impl<'a> ops::Deref for Frame<'a> {
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/// A frame is just an array of bytes.
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type Target = [u8];
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}
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```
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## The Frame Format
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- The frame format is guaranteed to be **packed BGRA**.
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- The width and height are guaranteed to remain constant.
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- The stride might be greater than the width, and it may also vary between frames.
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## System Requirements
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OS | Minimum Requirements
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--------|---------------------
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macOS | macOS 10.8
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Linux | XCB + SHM + RandR
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Windows | DirectX 11.1
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