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abr
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@@ -107,17 +107,6 @@ impl Encoder {
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c.rc_target_bitrate = config.bitrate;
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c.rc_undershoot_pct = 95;
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c.rc_dropframe_thresh = 25;
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if config.rc_min_quantizer > 0 {
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c.rc_min_quantizer = config.rc_min_quantizer;
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}
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if config.rc_max_quantizer > 0 {
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c.rc_max_quantizer = config.rc_max_quantizer;
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}
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let mut speed = config.speed;
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if speed <= 0 {
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speed = 6;
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}
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c.g_threads = if num_threads == 0 {
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num_cpus::get() as _
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} else {
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@@ -162,7 +151,7 @@ impl Encoder {
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Higher numbers (7 or 8) will be lower quality but more manageable for lower latency
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use cases and also for lower CPU power devices such as mobile.
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*/
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call_vpx!(vpx_codec_control_(&mut ctx, VP8E_SET_CPUUSED as _, speed,));
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call_vpx!(vpx_codec_control_(&mut ctx, VP8E_SET_CPUUSED as _, 7,));
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// set row level multi-threading
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/*
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as some people in comments and below have already commented,
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@@ -222,6 +211,19 @@ impl Encoder {
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})
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}
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pub fn set_bitrate(&mut self, bitrate: c_uint) -> Result<()> {
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// let mut cfg = self.ctx.config.enc;
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let mut new_enc_cfg = unsafe { *self.ctx.config.enc.to_owned() };
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new_enc_cfg.rc_target_bitrate = bitrate;
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call_vpx!(vpx_codec_enc_config_set(&mut self.ctx, &new_enc_cfg));
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return Ok(());
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}
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pub fn get_bitrate(&mut self) -> u32 {
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let cfg = unsafe { *self.ctx.config.enc.to_owned() };
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cfg.rc_target_bitrate
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}
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/// Notify the encoder to return any pending packets
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pub fn flush(&mut self) -> Result<EncodeFrames> {
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call_vpx!(vpx_codec_encode(
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@@ -273,9 +275,6 @@ pub struct Config {
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pub bitrate: c_uint,
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/// The codec
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pub codec: VideoCodecId,
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pub rc_min_quantizer: u32,
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pub rc_max_quantizer: u32,
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pub speed: i32,
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}
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pub struct EncodeFrames<'a> {
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