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Added "infantry killed" radio messages
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Media/pilotKillInfantry1.ogg
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Media/pilotKillInfantry1.ogg
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Media/pilotKillInfantry2.ogg
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Media/pilotKillInfantry3.ogg
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Media/pilotKillInfantry5.ogg
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@ -35,6 +35,13 @@ Library.radioMessages = {
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"Splash $1, good kill.",
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"Splash $1, good kill.",
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"$1's cooked, smoke's up."
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"$1's cooked, smoke's up."
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}, -- "$1" should be "vehicle" in audio version
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}, -- "$1" should be "vehicle" in audio version
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pilotKillInfantry = {
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"$1 neutralized.",
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"Enemy $1 taken out.",
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"Good effects on $1.",
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"Confirmed hit, $1 down.",
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"$1 position destroyed."
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}, -- "$1" should be "infantry" in audio version
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pilotKillShip = {
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pilotKillShip = {
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"Splash confirmed! Enemy $1 going under.",
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"Splash confirmed! Enemy $1 going under.",
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"Direct hit! $1 burning and breaking up.",
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"Direct hit! $1 burning and breaking up.",
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@ -165,8 +165,11 @@ do
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killMessage = "pilotKillAir"
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killMessage = "pilotKillAir"
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killUnitType = Library.objectNames.get(event.target) -- Report exact unit type for aircraft
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killUnitType = Library.objectNames.get(event.target) -- Report exact unit type for aircraft
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elseif targetDesc.category == Unit.Category.GROUND_UNIT then
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elseif targetDesc.category == Unit.Category.GROUND_UNIT then
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if event.target:hasAttribute("Infantry") then return end -- No kill message for infantry (yet?)
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if event.target:hasAttribute("Infantry") then
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killMessage = "pilotKillGround"
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killMessage = "pilotKillInfantry"
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else
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killMessage = "pilotKillGround"
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end
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elseif targetDesc.category == Unit.Category.SHIP then
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elseif targetDesc.category == Unit.Category.SHIP then
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killMessage = "pilotKillShip"
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killMessage = "pilotKillShip"
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elseif targetDesc.category == Unit.Category.STRUCTURE then
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elseif targetDesc.category == Unit.Category.STRUCTURE then
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