Wingmen now use proper A/A loadout for "helo hunt" tasking

This commit is contained in:
Ambroise Garel 2025-09-16 19:54:39 +02:00
parent b93bcb4734
commit 1905b4061a

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@ -23,11 +23,11 @@ do
elseif taskingID == DCSEx.enums.taskFamily.GROUND_ATTACK then
return "attack"
-- elseif taskingID == DCSEx.enums.taskFamily.HELICOPTER then
-- elseif taskingID == DCSEx.enums.taskFamily.HELO_HUN then
elseif taskingID == DCSEx.enums.taskFamily.HELO_HUNT then
elseif taskingID == DCSEx.enums.taskFamily.INTERCEPTION then
return "cap"
-- elseif taskingID == DCSEx.enums.taskFamily.OCA then
elseif taskingID == DCSEx.enums.taskFamily.SEAD then
-- elseif taskingID == DCSEx.enums.taskFamily.OCA then
return "sead"
-- elseif taskingID == DCSEx.enums.taskFamily.STRIKE then
-- return "strike"