From 28927248b23aafc8b45f3328ba550835ebe2e799 Mon Sep 17 00:00:00 2001 From: Ambroise Garel <47314805+akaAgar@users.noreply.github.com> Date: Tue, 22 Jul 2025 19:51:01 +0200 Subject: [PATCH] Improved "simulate player landing" command in debug menu --- Script/The Universal Mission/DebugMenu.lua | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/Script/The Universal Mission/DebugMenu.lua b/Script/The Universal Mission/DebugMenu.lua index fcc134e..58968c2 100644 --- a/Script/The Universal Mission/DebugMenu.lua +++ b/Script/The Universal Mission/DebugMenu.lua @@ -56,14 +56,13 @@ do end local function doSimulatePlayerLanding() - -- TUM.playerCareer.awardScore(TUM.playerScore.getScore(), TUM.playerScore.getCompletedObjectives()) + local playerUnit = coalition.getPlayers(TUM.settings.getPlayerCoalition())[1] - local event = { - id = world.event.S_EVENT_LAND, - initiator = coalition.getPlayers(TUM.settings.getPlayerCoalition())[1] - } + local runwayTouchEvent = { id = world.event.S_EVENT_RUNWAY_TOUCH, initiator = playerUnit } + TUM.onEvent(runwayTouchEvent) - TUM.onEvent(event) + local landingEvent = { id = world.event.S_EVENT_LAND, initiator = playerUnit } + timer.scheduleFunction(TUM.onEvent, landingEvent, timer.getTime() + 1) end function TUM.debugMenu.createMenu()