Improved "simulate player landing" command in debug menu

This commit is contained in:
Ambroise Garel 2025-07-22 19:51:01 +02:00
parent 08e34a1b93
commit 28927248b2

View File

@ -56,14 +56,13 @@ do
end end
local function doSimulatePlayerLanding() local function doSimulatePlayerLanding()
-- TUM.playerCareer.awardScore(TUM.playerScore.getScore(), TUM.playerScore.getCompletedObjectives()) local playerUnit = coalition.getPlayers(TUM.settings.getPlayerCoalition())[1]
local event = { local runwayTouchEvent = { id = world.event.S_EVENT_RUNWAY_TOUCH, initiator = playerUnit }
id = world.event.S_EVENT_LAND, TUM.onEvent(runwayTouchEvent)
initiator = coalition.getPlayers(TUM.settings.getPlayerCoalition())[1]
}
TUM.onEvent(event) local landingEvent = { id = world.event.S_EVENT_LAND, initiator = playerUnit }
timer.scheduleFunction(TUM.onEvent, landingEvent, timer.getTime() + 1)
end end
function TUM.debugMenu.createMenu() function TUM.debugMenu.createMenu()