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Update PlayerScore.lua
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@ -22,13 +22,7 @@
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TUM.playerScore = {}
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do
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local ENEMY_DEFENSE_MULTIPLIER_BONUS = {
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0,
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0.1, -- 0.05
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0.25, -- 0.125
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0.5, -- 0.25
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0.75 -- 0.5
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}
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local ENEMY_DEFENSE_MULTIPLIER_BONUS = { -0.1, 0.1, 0.3, 0.5, 0.7 }
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local SCORE_REMINDER_INTERVAL = 5 -- in minutes
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@ -267,7 +261,7 @@ do
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-- Returns the value to add to the global score multiplier according to a given setting
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-- @param settingID ID of the setting (from the TUM.settings.id enum)
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-- @param settingValue The setting value, or nil to use the current value
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-- @return A number (0 if no multiplier)
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-- @return A number in the -1.0 to +1.0 range, or nil if this setting has no effect on XP gains
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-------------------------------------
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function TUM.playerScore.getScoreMultiplierMod(settingID, settingValue)
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if not DCSEx.io.canReadAndWrite() then return 0 end -- IO disabled, career and scoring disabled
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@ -278,19 +272,20 @@ do
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if settingID == TUM.settings.id.ENEMY_AIR_DEFENSE or settingID == TUM.settings.id.ENEMY_AIR_FORCE then
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return ENEMY_DEFENSE_MULTIPLIER_BONUS[settingValue]
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elseif settingID == TUM.settings.id.WINGMEN then
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return 0 - 10 * (settingValue - 1)
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return 0 - 0.10 * (settingValue - 1)
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elseif settingID == TUM.settings.id.AI_CAP then
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if settingValue == 2 and TUM.settings.getValue(TUM.settings.id.ENEMY_AIR_FORCE) > 1 then
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return 15
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return 0.15
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end
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return 0
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end
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return 0
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return nil
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end
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-------------------------------------
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-- Returns the global score multiplier according the current settings
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-- @return A number (1.0 if no multiplier)
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-- @return A number (where 1.0 means default value, 0.5 is -50%, etc)
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-------------------------------------
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function TUM.playerScore.getTotalScoreMultiplier()
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if not DCSEx.io.canReadAndWrite() then return 1.0 end -- IO disabled, career and scoring disabled
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@ -298,7 +293,7 @@ do
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local scoreMultiplier = 1.0
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for _,v in pairs(TUM.settings.id) do
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scoreMultiplier = scoreMultiplier + TUM.playerScore.getScoreMultiplierMod(v)
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scoreMultiplier = scoreMultiplier + (TUM.playerScore.getScoreMultiplierMod(v) or 0.0)
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end
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return math.max(0.0, scoreMultiplier)
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