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https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
synced 2025-11-25 19:31:01 +00:00
Now uses "Client" instead of "Player" slots for single-player
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c3ecc403e2
commit
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@ -86,7 +86,7 @@
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["alt"] = 13,
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["alt"] = 13,
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["alt_type"] = "BARO",
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["alt_type"] = "BARO",
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["livery_id"] = "default",
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["livery_id"] = "default",
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["skill"] = "Player",
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["skill"] = "Client",
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["speed"] = 138.88888888889,
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["speed"] = 138.88888888889,
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["AddPropAircraft"] =
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["AddPropAircraft"] =
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{
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{
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@ -65,7 +65,7 @@
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["alt"] = 22,
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["alt"] = 22,
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["alt_type"] = "BARO",
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["alt_type"] = "BARO",
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["livery_id"] = "default",
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["livery_id"] = "default",
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["skill"] = "Player",
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["skill"] = "Client",
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["speed"] = 138.88888888889,
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["speed"] = 138.88888888889,
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["type"] = "Su-25T",
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["type"] = "Su-25T",
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["unitId"] = 1,
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["unitId"] = 1,
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@ -90,7 +90,7 @@ Please also note that PvP is not supported at the moment and that the mission wi
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- [ ] Additional commands in the "navigation" menu
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- [ ] Additional commands in the "navigation" menu
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- [ ] Vector to nearest airfield
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- [ ] Vector to nearest airfield
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- [ ] Weather report
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- [ ] Weather report
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- [ ] Use of "Client" slot instead of "Player" slot even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again
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- [x] Use of "Client" slot instead of "Player" slot even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again
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- [ ] Single-player mission autostart on player take off
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- [ ] Single-player mission autostart on player take off
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- Quality of life/minor tweaks
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- Quality of life/minor tweaks
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- [ ] AI wingmen "Two was shot down!" call when witnessing another wingman killed
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- [ ] AI wingmen "Two was shot down!" call when witnessing another wingman killed
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@ -68,29 +68,25 @@ function TUM.initialize()
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end
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end
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if #DCSEx.envMission.getPlayerGroups() == 0 then
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if #DCSEx.envMission.getPlayerGroups() == 0 then
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TUM.log("No \"Player\" or \"Client\" aircraft slots have been found. Please fix this problem in the mission editor.", TUM.logger.logLevel.ERROR)
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TUM.log("No \"Client\" aircraft slots have been found. Please fix this problem in the mission editor.", TUM.logger.logLevel.ERROR)
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return nil
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return nil
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end
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end
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if world:getPlayer() then
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if world:getPlayer() then
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coreSettings.multiplayer = false
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TUM.log("A \"Player\" aircraft slot has been found. The Universal Mission only uses \"Client\" slots, even for single-player missions. Please fix this problem in the mission editor.", TUM.logger.logLevel.ERROR)
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return nil
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end
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if #DCSEx.envMission.getPlayerGroups() > 1 then
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coreSettings.multiplayer = (#DCSEx.envMission.getPlayerGroups() > 1)
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TUM.log("Multiple players slots have been found in addition to the single-player \"Player\" aircraft. Please fix this problem in the mission editor.", TUM.logger.logLevel.ERROR)
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return nil
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end
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else
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coreSettings.multiplayer = true
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) == 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) == 0 then
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) == 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) == 0 then
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TUM.log("Neither BLUE nor RED coalitions have player slots. Please make sure one coalition has player slots in the mission editor.", TUM.logger.logLevel.ERROR)
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TUM.log("Neither BLUE nor RED coalitions have player slots. Please make sure one coalition has player slots in the mission editor.", TUM.logger.logLevel.ERROR)
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return nil
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return nil
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end
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end
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) > 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) > 0 then
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) > 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) > 0 then
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TUM.log("Both coalitions have player slots. The Universal Mission is a purely singleplayer/PvE experience and does not support PvP. Please make sure only one coalition has player slots in the mission editor.", TUM.logger.logLevel.ERROR)
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TUM.log("Both coalitions have player slots. The Universal Mission is a purely singleplayer/PvE experience and does not support PvP. Please make sure only one coalition has player slots in the mission editor.", TUM.logger.logLevel.ERROR)
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return nil
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return nil
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end
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end
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end
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if not TUM.territories.onStartUp() then return nil end
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if not TUM.territories.onStartUp() then return nil end
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@ -205,12 +205,11 @@ do
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end
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end
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end
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end
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end
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-- if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end
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-- When player dies in single-player, fail the mission
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-- When player dies in single-player, fail the mission
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if event.id == world.event.S_EVENT_CRASH or event.id == world.event.S_EVENT_EJECTION or event.id == world.event.S_EVENT_PILOT_DEAD then
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-- if event.id == world.event.S_EVENT_CRASH or event.id == world.event.S_EVENT_EJECTION or event.id == world.event.S_EVENT_PILOT_DEAD then
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TUM.mission.endMission(TUM.mission.endCause.FAILED)
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-- TUM.mission.endMission(TUM.mission.endCause.FAILED)
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end
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-- end
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end
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end
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function TUM.mission.playMissionSummaryRadioMessage(onlyShowIncomplete, delayed)
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function TUM.mission.playMissionSummaryRadioMessage(onlyShowIncomplete, delayed)
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