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Added ATC commands
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@ -202,15 +202,15 @@ Library.radioMessages = {
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},
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},
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atcRequireNearestAirbase = { -- TODO: voiceover
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atcRequireNearestAirbase = { -- TODO: voiceover
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"Roger. Vectoring you to the nearest airbase.",
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"Roger. Vectoring you to the nearest airbase.\n$1",
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"Copy. Coordinates to nearest field inbound.",
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"Copy. Coordinates to nearest field inbound.\n$1",
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"Roger. Guide you direct to the nearest recovery airfield."
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"Roger. Guide you direct to the nearest recovery airfield.\n$1"
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},
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},
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atcRequireWeather = { -- TODO: voiceover
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atcWeatherUpdate = { -- TODO: voiceover
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"Roger. Weather info coming up now.",
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"Roger. Weather info coming up now.\n$1",
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"Copy. Weather report inbound.",
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"Copy. Weather report inbound.\n$1",
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"This is control, checking conditions now.",
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"This is control, checking conditions now.\n$1",
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"Copy. Weather data on the way."
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"Copy. Weather data on the way.\n$1"
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},
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},
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atcSafeLanding = { "Be advised: $1 is wheels down at $2 and clear of runway.", "All aircraft, $1 has landed at $2 and vacated active. Runway is open for next inbound.", "Traffic, $1 is on deck at $2 and heading to parking. Runway clear.", "All flights, $1 just rolled out at $2 and cleared the active.", "Heads up, $1 landed at $2 and moving to the ramp. Runway available for next approach." },
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atcSafeLanding = { "Be advised: $1 is wheels down at $2 and clear of runway.", "All aircraft, $1 has landed at $2 and vacated active. Runway is open for next inbound.", "Traffic, $1 is on deck at $2 and heading to parking. Runway clear.", "All flights, $1 just rolled out at $2 and cleared the active.", "Heads up, $1 landed at $2 and moving to the ramp. Runway available for next approach." },
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atcSafeLandingPlayer = { "$1, wheels on deck, welcome back. You may taxi to the parking area.", "$1, good copy on landing. Exit when able, proceed to the parking area.", "$1, touchdown confirmed. Continue to parking.", "$1, welcome home. Clear of runway and taxi to parking area.", "$1, nice landing. Taxi to parking when ready." },
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atcSafeLandingPlayer = { "$1, wheels on deck, welcome back. You may taxi to the parking area.", "$1, good copy on landing. Exit when able, proceed to the parking area.", "$1, touchdown confirmed. Continue to parking.", "$1, welcome home. Clear of runway and taxi to parking area.", "$1, nice landing. Taxi to parking when ready." },
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@ -312,7 +312,7 @@ Library.radioMessages = {
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"Control, negative on original destination, request alternate field nearest current position.",
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"Control, negative on original destination, request alternate field nearest current position.",
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"Control, requesting location and frequency for closest towered airfield."
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"Control, requesting location and frequency for closest towered airfield."
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},
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},
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playerATCRequireWeather = { -- TODO: voiceover
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playerATCWeatherUpdate = { -- TODO: voiceover
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"Control, request latest weather update, over.",
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"Control, request latest weather update, over.",
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"Control, need current weather and visibility.",
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"Control, need current weather and visibility.",
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"Control, what's the weather looking like out there?",
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"Control, what's the weather looking like out there?",
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@ -38,4 +38,51 @@ do
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TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "commandObjectiveCoordinates"..msgIDSuffix, { obj.name, navInfo }, "Command", delayRadioAnswer)
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TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "commandObjectiveCoordinates"..msgIDSuffix, { obj.name, navInfo }, "Command", delayRadioAnswer)
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end
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end
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end
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end
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function TUM.atc.requireNearestAirbase(delayRadioAnswer)
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local players = coalition.getPlayers(TUM.settings.getPlayerCoalition())
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for _,p in ipairs(players) do
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local airbaseInfo = "- No airbase available near you at the moment." -- TODO: proper "no airbase" message
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local validAirbaseTypes = { Airbase.Category.AIRDROME }
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if p:hasAttribute("Helicopters") then table.insert(validAirbaseTypes, Airbase.Category.HELIPAD) end
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local pDesc = p:getDesc()
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if pDesc.LandRWCategories and #pDesc.LandRWCategories > 0 then
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-- TODO: check player unit description to filter compatible carrier types
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table.insert(validAirbaseTypes, Airbase.Category.SHIP)
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end
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local allAirbases = coalition.getAirbases(TUM.settings.getPlayerCoalition())
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if allAirbases and #allAirbases > 0 then
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allAirbases = DCSEx.dcs.getNearestObjects(DCSEx.math.vec3ToVec2(p:getPoint()), allAirbases)
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for i=1,#allAirbases do
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local abDesc = airbaseInfo[i]:getDesc()
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if DCSEx.table.contains(validAirbaseTypes, abDesc.category) then
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airbaseInfo = abDesc.displayName
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break
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end
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end
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end
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TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcRequireNearestAirbase", { airbaseInfo }, "Control", delayRadioAnswer)
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end
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end
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function TUM.atc.requestWeatherUpdate(delayRadioAnswer)
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local weatherInfo = "- It is currenly "..DCSEx.string.getTimeString()
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if Library.environment.isItNightTime() then
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weatherInfo = weatherInfo.." (night, sunrise at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, false))..")\n"
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else
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weatherInfo = weatherInfo.." (day, sunset at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, true))..")\n"
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end
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weatherInfo = weatherInfo.."- Average windspeed is "..tostring(DCSEx.floor(Library.environment.getWindAverage())).."m/s\n"
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local players = coalition.getPlayers(TUM.settings.getPlayerCoalition())
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for _,p in ipairs(players) do
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TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcWeatherUpdate", { weatherInfo }, "Control", delayRadioAnswer)
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end
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end
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end
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end
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