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Minor fixes to helicopter-specific tasking
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@ -16,7 +16,7 @@ Library.tasks.helicopterDestroyInfantry = {
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minimumDistance = DCSEx.converter.nmToMeters(5.0),
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safeRadius = 100,
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surfaceType = nil,
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targetCount = { 2, 3 },
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targetCount = { 6, 8 },
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targetFamilies = { DCSEx.enums.unitFamily.GROUND_INFANTRY },
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waypointInaccuracy = DCSEx.converter.nmToMeters(1.5)
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}
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@ -52,7 +52,7 @@ do
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[TUM.settings.id.PLAYER_COALITION] = { "Red", "Blue" }, -- Must match values in the coalition.side enum
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[TUM.settings.id.TARGET_COUNT] = { "1", "2", "3", "4" },
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[TUM.settings.id.TARGET_LOCATION] = { },
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[TUM.settings.id.TASKING] = { "Antiship strike", "Ground attack", "Helicopter tasks", "Helo hunt", "Interception", "Offensive counter-air", "SEAD", "Strike" }, -- Must match values in the DCSEx.enums.taskFamily enum
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[TUM.settings.id.TASKING] = { "Antiship strike", "Ground attack", "Helicopter-specific tasks", "Helo hunt", "Interception", "Offensive counter-air", "SEAD", "Strike" }, -- Must match values in the DCSEx.enums.taskFamily enum
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[TUM.settings.id.TIME_PERIOD] = { "World War 2", "Korea War", "Vietnam War", "Late Cold War", "Modern" }, -- Must match values in the DCSEx.enums.timePeriod enum
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[TUM.settings.id.WINGMEN] = { "None", "1", "2", "3" }
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}
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@ -113,6 +113,7 @@ The exact content of the menu will depend on the current phase of the mission.
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- **Mission type**: What will your mission be?
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- **Antiship strike**: Sink enemy warships and cargo ships.
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- **Ground attack**: Interdiction missions against armor, artillery and convoys.
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- **Helicopter-specific tasks**: Tasks specifically designed for helicopters (lift/pick up friendly units, suppress infantry...)
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- **Helicopter hunt**: Shoot down enemy transport and attack helicopters.
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- **Interception**: Shoot down strategic airplanes (bombers, transports...) and enemy attack planes on interdiction missions.
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- **Offensive counter-air**: Bomb enemy airbases and destroy parked aircraft. **(Requires a target location with at least one enemy land airbase)**
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