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https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
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Now generate proper callsigns for wingmen
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@ -150,23 +150,33 @@ do
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local player = world:getPlayer()
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local player = world:getPlayer()
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if not player then return end
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if not player then return end
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-- Retrive player unit type
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local playerTypeName = player:getTypeName()
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local playerTypeName = player:getTypeName()
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if not Library.aircraft[playerTypeName] then
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if not Library.aircraft[playerTypeName] then
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TUM.log("Cannot spawn AI wingmen, aircraft \""..playerTypeName.."\" not found in the database.", TUM.logLevel.WARNING)
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TUM.log("Cannot spawn AI wingmen, aircraft \""..playerTypeName.."\" not found in the database.", TUM.logLevel.WARNING)
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return
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return
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end
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end
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local playerCategory = Group.Category.AIRPLANE
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local playerCategory = Group.Category.AIRPLANE
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if player:hasAttribute("Helicopters") then playerCategory = Group.Category.HELICOPTER end -- Player is a helicopter
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if player:hasAttribute("Helicopters") then playerCategory = Group.Category.HELICOPTER end -- Player is a helicopter
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-- Generate wingman callsign
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local wingmanCallsign = DCSEx.envMission.getPlayerGroups()[1].units[1].callsign
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if type(wingmanCallsign) == "table" then
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wingmanCallsign[3] = nil
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wingmanCallsign["name"] = wingmanCallsign["name"]:sub(1, #wingmanCallsign["name"] - 1)
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if wingmanCallsign[4] then wingmanCallsign[4] = wingmanCallsign["name"] end
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else
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wingmanCallsign = DCSEx.unitCallsignMaker.getCallsign(playerTypeName)
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end
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local groupInfo = DCSEx.unitGroupMaker.create(
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local groupInfo = DCSEx.unitGroupMaker.create(
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TUM.settings.getPlayerCoalition(),
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TUM.settings.getPlayerCoalition(),
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playerCategory,
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playerCategory,
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DCSEx.math.randomPointInCircle(DCSEx.math.vec3ToVec2(player:getPoint()), 500, 250),
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DCSEx.math.randomPointInCircle(DCSEx.math.vec3ToVec2(player:getPoint()), 500, 250),
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{ playerTypeName, playerTypeName },
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{ playerTypeName, playerTypeName },
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{
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{
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callsign = DCSEx.unitCallsignMaker.getNextGroupCallSign(player:getCallsign()),
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callsign = wingmanCallsign,
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callsignOffset = 1,
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silenced = true,
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silenced = true,
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taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
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taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
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unlimitedFuel = true
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unlimitedFuel = true
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