Merged "rifle!" and "missile away!" radio messages

This commit is contained in:
Ambroise Garel 2025-07-25 12:03:07 +02:00
parent 05812ba4e4
commit 7dfc8dd6bf
4 changed files with 2 additions and 3 deletions

View File

@ -61,9 +61,8 @@ Library.radioMessages = {
pilotLaunchFox2 = "Fox 2!",
pilotLaunchFox3 = "Fox 3!",
pilotLaunchMagnum = "Magnum!",
pilotLaunchMissile = "Missile away!",
pilotLaunchPickle = { "Pickle!", "Bomb away!" },
pilotLaunchRifle = "Rifle!",
pilotLaunchRifle = { "Rifle!", "Missile away!"},
pilotLaunchRocket = "Rockets!",
pilotWarningAAA = { "Heads up, I'm seeing tracers. AAA fire.", "AAA lighting up, stay high.", "Flight, we've got heavy flak incoming, break!", "AAA tracer fire, they've got our range, don't stay straight!", "AAA's hot under us. Stay fast, don't linger!" },

View File

@ -335,7 +335,7 @@ do
elseif weaponDesc.guidance == Weapon.GuidanceType.RADAR_SEMI_ACTIVE then
doAmbientChatter("pilotLaunchFox1", nil, event.initiator:getCallsign(), 1)
else
doAmbientChatter("pilotLaunchMissile", nil, event.initiator:getCallsign(), 1)
doAmbientChatter("pilotLaunchRifle", nil, event.initiator:getCallsign(), 1)
end
elseif weaponDesc.missileCategory == Weapon.MissileCategory.ANTI_SHIP or weaponDesc.typeName == "weapons.missiles.AGM_84D" then
doAmbientChatter("pilotLaunchBruiser", nil, event.initiator:getCallsign(), 1)