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Merged "rifle!" and "missile away!" radio messages
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@ -61,9 +61,8 @@ Library.radioMessages = {
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pilotLaunchFox2 = "Fox 2!",
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pilotLaunchFox3 = "Fox 3!",
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pilotLaunchMagnum = "Magnum!",
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pilotLaunchMissile = "Missile away!",
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pilotLaunchPickle = { "Pickle!", "Bomb away!" },
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pilotLaunchRifle = "Rifle!",
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pilotLaunchRifle = { "Rifle!", "Missile away!"},
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pilotLaunchRocket = "Rockets!",
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pilotWarningAAA = { "Heads up, I'm seeing tracers. AAA fire.", "AAA lighting up, stay high.", "Flight, we've got heavy flak incoming, break!", "AAA tracer fire, they've got our range, don't stay straight!", "AAA's hot under us. Stay fast, don't linger!" },
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@ -335,7 +335,7 @@ do
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elseif weaponDesc.guidance == Weapon.GuidanceType.RADAR_SEMI_ACTIVE then
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doAmbientChatter("pilotLaunchFox1", nil, event.initiator:getCallsign(), 1)
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else
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doAmbientChatter("pilotLaunchMissile", nil, event.initiator:getCallsign(), 1)
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doAmbientChatter("pilotLaunchRifle", nil, event.initiator:getCallsign(), 1)
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end
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elseif weaponDesc.missileCategory == Weapon.MissileCategory.ANTI_SHIP or weaponDesc.typeName == "weapons.missiles.AGM_84D" then
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doAmbientChatter("pilotLaunchBruiser", nil, event.initiator:getCallsign(), 1)
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