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Cleaned up and added comments to DCSEx tables
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@@ -1,5 +1,5 @@
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-- ====================================================================================
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-- WORLDTOOLS - FUNCTIONS RELATED TO THE GAME WORLD
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-- DCSEX.WORLD - FUNCTIONS RELATED TO THE GAME WORLD
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-- ====================================================================================
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-- DCSEx.world.collidesWithScenery(vec2, radius)
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-- DCSEx.world.findSpawnPoint(vec2, minRadius, maxRadius, surfaceType, radiusWithoutScenery)
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