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Added voiceovers for "vector to airbase" and "weather report" calls
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Media/Radio-atcRequireNearestAirbase1.ogg
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Media/Radio-atcRequireNearestAirbase1.ogg
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Media/Radio-atcRequireNearestAirbase2.ogg
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Media/Radio-atcRequireNearestAirbase2.ogg
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Media/Radio-atcRequireNearestAirbase3.ogg
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Media/Radio-atcRequireNearestAirbase3.ogg
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Media/Radio-atcRequireNearestAirbaseNone.ogg
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Media/Radio-atcRequireNearestAirbaseNone.ogg
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Media/Radio-atcWeatherUpdate1.ogg
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Media/Radio-atcWeatherUpdate1.ogg
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Media/Radio-atcWeatherUpdate2.ogg
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Media/Radio-atcWeatherUpdate2.ogg
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Media/Radio-atcWeatherUpdate3.ogg
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Media/Radio-atcWeatherUpdate3.ogg
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Media/Radio-atcWeatherUpdate4.ogg
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Media/Radio-atcWeatherUpdate4.ogg
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Media/Radio-playerATCRequireNearestAirbase1.ogg
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Media/Radio-playerATCRequireNearestAirbase1.ogg
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Media/Radio-playerATCRequireNearestAirbase2.ogg
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Media/Radio-playerATCRequireNearestAirbase3.ogg
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Media/Radio-playerATCRequireNearestAirbase4.ogg
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Media/Radio-playerATCRequireNearestAirbase4.ogg
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Media/Radio-playerATCWeatherUpdate1.ogg
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Media/Radio-playerATCWeatherUpdate1.ogg
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Media/Radio-playerATCWeatherUpdate2.ogg
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Media/Radio-playerATCWeatherUpdate2.ogg
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Media/Radio-playerATCWeatherUpdate3.ogg
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Media/Radio-playerATCWeatherUpdate4.ogg
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@ -11,7 +11,7 @@ The Universal Mission for DCS World is a fully dynamic single-player/PvE mission
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- Can generate any kind of mission: ground attack, interception, strike, airbase attack, CAS, CAP, and more
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- Completely dynamic, no two missions are ever the same
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- Entirely self-contained inside a .miz file, no need for any external program
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- More than 300 voiced radio messages for immersive and realistic coms
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- More than 325 voiced radio messages for immersive and realistic coms
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- Supports both single-player and small-scale PvE on closed servers
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- Persistent single player career mode, with awards and promotions. Dying won't reset your progress, but you have to come back to base alive for your kills and completed objectives to be saved to your profile, so watch out for SAMs on your way home
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- All new AI wingman system, smarter and more immersive than DCS's original wingmen
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@ -201,15 +201,13 @@ Library.radioMessages = {
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"$1, off the deck, forming up now."
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},
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atcRequireNearestAirbase = { -- TODO: voiceover
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atcRequireNearestAirbase = {
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"Roger. Vectoring you to the nearest airbase.\n\n$1",
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"Copy. Coordinates to nearest field inbound.\n\n$1",
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"Roger. Guide you direct to the nearest recovery airfield.\n\n$1"
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},
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atcRequireNearestAirbaseNone = { -- TODO: voiceover
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"No friendly airbase is available at the moment.",
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},
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atcWeatherUpdate = { -- TODO: voiceover
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atcRequireNearestAirbaseNone = "No friendly airbase is available at the moment.",
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atcWeatherUpdate = {
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"Roger. Weather info coming up now.\n\n$1",
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"Copy. Weather report inbound.\n\n$1",
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"This is control, checking conditions now.\n\n$1",
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@ -309,13 +307,13 @@ Library.radioMessages = {
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"$1, target already marked with smoke."
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},
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playerATCRequireNearestAirbase = { -- TODO: voiceover
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playerATCRequireNearestAirbase = {
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"Control, request vectors to nearest suitable base for recovery.",
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"Control, requesting nearest friendly airfield for landing, over.",
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"Control, negative on original destination, request alternate field nearest current position.",
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"Control, requesting location and frequency for closest towered airfield."
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},
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playerATCWeatherUpdate = { -- TODO: voiceover
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playerATCWeatherUpdate = {
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"Control, request latest weather update, over.",
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"Control, need current weather and visibility.",
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"Control, what's the weather looking like out there?",
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