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Added "helo hunt" tasks for attack and transport helicopters
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Database/Tasks/HeloHuntAttack.lua
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25
Database/Tasks/HeloHuntAttack.lua
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Library.tasks.heloHuntAttack = {
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taskFamily = DCSEx.enums.taskFamily.HELO_HUNT,
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description =
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{
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briefing = {
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"Locate and neutralize all enemy rotary-wing assets in the area.",
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"Enemy attack helicopters are staging nearby, you are to eliminate them before they launch their attack.",
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"Intel confirms a group of hostile gunships in the area. You must render them combat-ineffective.",
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"Engage and destroy rotary assets nearby, crippling enemy air support.",
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},
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short = "Destroy enemy attack helicopters",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 100,
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surfaceType = nil,
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targetCount = { 2, 3 },
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targetFamilies = { DCSEx.enums.unitFamily.HELICOPTER_ATTACK },
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waypointInaccuracy = DCSEx.converter.nmToMeters(6.0)
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}
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22
Database/Tasks/HeloHuntTransport.lua
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Database/Tasks/HeloHuntTransport.lua
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Library.tasks.heloHuntTransport = {
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taskFamily = DCSEx.enums.taskFamily.HELO_HUNT,
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description =
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{
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briefing = {
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"",
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},
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short = "Destroy enemy transport helicopters",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 100,
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surfaceType = nil,
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targetCount = { 2, 3 },
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targetFamilies = { DCSEx.enums.unitFamily.HELICOPTER_TRANSPORT },
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waypointInaccuracy = DCSEx.converter.nmToMeters(6.0)
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}
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