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https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
synced 2025-11-25 19:31:01 +00:00
Added "report status" wingman command
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@ -98,6 +98,11 @@ Library.radioMessages = {
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"Pushing up to formation.",
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"Pushing up to formation.",
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"Visual, sliding back into position."
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"Visual, sliding back into position."
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},
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},
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pilotWingmanReportStatus = {
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"Flight, checking in.\n\n$1",
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"Flight, reporting.\n\n$1",
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"Flight, status report.\n\n$1",
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},
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atcSafeLanding = { "Be advised: $1 is wheels down at $2 and clear of runway.", "All aircraft, $1 has landed at $2 and vacated active. Runway is open for next inbound.", "Traffic, $1 is on deck at $2 and heading to parking. Runway clear.", "All flights, $1 just rolled out at $2 and cleared the active.", "Heads up, $1 landed at $2 and moving to the ramp. Runway available for next approach." },
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atcSafeLanding = { "Be advised: $1 is wheels down at $2 and clear of runway.", "All aircraft, $1 has landed at $2 and vacated active. Runway is open for next inbound.", "Traffic, $1 is on deck at $2 and heading to parking. Runway clear.", "All flights, $1 just rolled out at $2 and cleared the active.", "Heads up, $1 landed at $2 and moving to the ramp. Runway available for next approach." },
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atcSafeLandingPlayer = { "$1, wheels on deck, welcome back. You may taxi to the parking area.", "$1, good copy on landing. Exit when able, proceed to the parking area.", "$1, touchdown confirmed. Continue to parking.", "$1, welcome home. Clear of runway and taxi to parking area.", "$1, nice landing. Taxi to parking when ready." },
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atcSafeLandingPlayer = { "$1, wheels on deck, welcome back. You may taxi to the parking area.", "$1, good copy on landing. Exit when able, proceed to the parking area.", "$1, touchdown confirmed. Continue to parking.", "$1, welcome home. Clear of runway and taxi to parking area.", "$1, nice landing. Taxi to parking when ready." },
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@ -237,6 +242,13 @@ Library.radioMessages = {
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"Flight, tighten it up.",
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"Flight, tighten it up.",
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"Flight, rejoin tactical."
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"Flight, rejoin tactical."
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},
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},
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playerFlightReportStatus = {
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"Flight, confirm you're set.",
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"Flight, how are you looking?",
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"Flight, report in.",
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"Flight, status check.",
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"Flight, talk me through your state."
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},
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playerJTACSmoke = {
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playerJTACSmoke = {
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"$1, request smoke on objective $2, over.",
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"$1, request smoke on objective $2, over.",
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"$1, mark objective $2 with smoke, how copy?",
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"$1, mark objective $2 with smoke, how copy?",
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@ -24,6 +24,12 @@ do
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return wingmenGroup
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return wingmenGroup
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end
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end
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local function getWingmenCallsign()
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local wingmenGroup = getWingmenGroup()
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if not wingmenGroup then return "Wingmen" end
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return wingmenGroup:getUnit(1):getCallsign()
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end
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local function isValidTarget(detectedTarget, attributes)
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local function isValidTarget(detectedTarget, attributes)
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attributes = attributes or {}
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attributes = attributes or {}
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if not detectedTarget then return false end
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if not detectedTarget then return false end
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@ -41,15 +47,21 @@ do
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local function getDetectedTargets(attributes)
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local function getDetectedTargets(attributes)
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local wingmenGroup = getWingmenGroup()
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local wingmenGroup = getWingmenGroup()
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trigger.action.outText("A", 1)
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if not wingmenGroup then return {} end
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if not wingmenGroup then return {} end
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trigger.action.outText("B", 1)
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local detectedTargets = {}
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local detectedTargets = {}
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for _,u in ipairs(wingmenGroup:getUnits()) do
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for _,u in ipairs(wingmenGroup:getUnits()) do
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trigger.action.outText("C", 1)
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local ctrl = u:getController()
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local ctrl = u:getController()
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if ctrl then
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if ctrl then
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local targets = ctrl:getDetectedTargets(Controller.Detection.VISUAL, Controller.Detection.OPTIC, Controller.Detection.RADAR, Controller.Detection.RWR, Controller.Detection.IRST)
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trigger.action.outText("D", 1)
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local targets = ctrl:getDetectedTargets() -- Controller.Detection.VISUAL, Controller.Detection.OPTIC, Controller.Detection.RADAR, Controller.Detection.RWR, Controller.Detection.IRST)
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for _,t in ipairs(targets) do
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for _,t in ipairs(targets) do
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trigger.action.outText("E", 1)
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if isValidTarget(t, attributes) then
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if isValidTarget(t, attributes) then
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trigger.action.outText("F", 1)
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table.insert(detectedTargets, t.object)
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table.insert(detectedTargets, t.object)
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end
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end
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end
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end
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@ -126,6 +138,53 @@ do
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wingmenCtrl:setTask(taskTable)
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wingmenCtrl:setTask(taskTable)
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end
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end
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local function doWingmenCommandOrbit()
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local player = world:getPlayer()
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if not player then return end
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TUM.radio.playForAll("playerFlightOrbit", nil, player:getCallsign(), false)
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local wingmenGroup = getWingmenGroup()
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if not wingmenGroup then return end
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local wingmenCtrl = wingmenGroup:getController()
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if not wingmenCtrl then return end
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local taskTable = {
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id = "Orbit",
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params = {
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pattern = "Circle",
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point = DCSEx.math.vec3ToVec2(player:getPoint()),
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altitude = player:getPoint().y
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}
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}
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wingmenCtrl:setTask(taskTable)
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TUM.radio.playForAll("pilotWingmanOrbit", nil, getWingmenCallsign(), true)
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end
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local function doWingmenCommandRejoin()
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local player = world:getPlayer()
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if not player then return end
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TUM.radio.playForAll("playerFlightRejoin", nil, player:getCallsign(), false)
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local wingmenGroup = getWingmenGroup()
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if not wingmenGroup then return end
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local wingmenCtrl = wingmenGroup:getController()
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if not wingmenCtrl then return end
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local taskTable = {
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id = "Follow",
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params = {
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groupId = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
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pos = { x = -100, y = 0, z = -100 },
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lastWptIndexFlag = false,
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lastWptIndex = -1
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}
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}
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wingmenCtrl:setTask(taskTable)
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TUM.radio.playForAll("pilotWingmanRejoin", nil, getWingmenCallsign(), true)
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end
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local function doWingmenOrderEngage(orderID)
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local function doWingmenOrderEngage(orderID)
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end
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end
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@ -143,6 +202,46 @@ do
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trigger.action.outText(reportText, 5)
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trigger.action.outText(reportText, 5)
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end
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end
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local function doWingmenCommandReportStatus(sponatenousReport)
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sponatenousReport = sponatenousReport or false
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local player = world:getPlayer()
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if not player then return end
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if not sponatenousReport then
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TUM.radio.playForAll("playerFlightReportStatus", nil, player:getCallsign(), false)
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end
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local wingmenGroup = getWingmenGroup()
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if not wingmenGroup then return end
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local statusMsg = ""
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for i,u in ipairs(wingmenGroup:getUnits()) do
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statusMsg = statusMsg..u:getCallsign():upper()
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if u:getLife() >= u:getLife0() then
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statusMsg = statusMsg.."\n- No damage sustained"
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else
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statusMsg = statusMsg.."\n- Aircraft suffered damage"
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end
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statusMsg = statusMsg.."\n- BRAA from you: "..DCSEx.dcs.getBRAA(u:getPoint(), DCSEx.math.vec3ToVec2(player:getPoint()), true)
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statusMsg = statusMsg.."\n- Armament: "
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local ammo = u:getAmmo()
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if #ammo == 0 then
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statusMsg = statusMsg.."None"
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else
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for j,a in ipairs(ammo) do
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if a.count and a.desc and (a.desc.displayName or a.desc.typeName) then
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local ammoName = a.desc.displayName or a.desc.typeName
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if j > 1 then statusMsg = statusMsg..", " end
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statusMsg = statusMsg..tostring(a.count).."x "..ammoName
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end
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end
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end
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if i < wingmenGroup:getSize() then statusMsg = statusMsg.."\n\n" end
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end
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TUM.radio.playForAll("pilotWingmanReportStatus", { statusMsg }, getWingmenCallsign(), not sponatenousReport)
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end
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local function createWingmen()
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local function createWingmen()
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TUM.supportWingmen.removeAll() -- Destroy all pre-existing wingmen
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TUM.supportWingmen.removeAll() -- Destroy all pre-existing wingmen
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TUM.log("Creating wingmen...")
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TUM.log("Creating wingmen...")
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@ -178,6 +277,7 @@ do
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callsign = wingmanCallsign,
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callsign = wingmanCallsign,
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callsignOffset = 1,
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callsignOffset = 1,
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silenced = true,
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silenced = true,
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skill = "Excellent",
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taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
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taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
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unlimitedFuel = true
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unlimitedFuel = true
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}
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}
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@ -187,16 +287,19 @@ do
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TUM.log("Failed to spawn AI wingmen", TUM.logLevel.WARNING)
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TUM.log("Failed to spawn AI wingmen", TUM.logLevel.WARNING)
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return
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return
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end
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end
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wingmenGroupID = groupInfo.groupID
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TUM.log("Spawned AI wingmen")
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TUM.log("Spawned AI wingmen")
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TUM.radio.playForAll("pilotWingmanRejoin", nil, "WINGMEN", true)
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TUM.radio.playForAll("pilotWingmanRejoin", nil, getWingmenCallsign(), true)
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wingmenGroupID = groupInfo.groupID
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end
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end
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function TUM.supportWingmen.removeAll()
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function TUM.supportWingmen.removeAll()
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if wingmenGroupID then TUM.log("Removing all wingmen...") end
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if not wingmenGroupID then return end
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TUM.log("Removing all wingmen...")
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DCSEx.world.destroyGroupByID(wingmenGroupID)
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DCSEx.world.destroyGroupByID(wingmenGroupID)
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-- TODO: delayed "returned to base" message from wingmen?
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wingmenGroupID = nil
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wingmenGroupID = nil
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end
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end
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@ -207,9 +310,12 @@ do
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local rootPath = missionCommands.addSubMenu("Flight")
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local rootPath = missionCommands.addSubMenu("Flight")
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missionCommands.addCommand("Engage bandits", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS)
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missionCommands.addCommand("Engage bandits", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS)
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missionCommands.addCommand("Engage air defense", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS)
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missionCommands.addCommand("Engage ground targets", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS)
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missionCommands.addCommand("Report targets", rootPath, doWingmenCommandReportTargets, nil)
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missionCommands.addCommand("Report targets", rootPath, doWingmenCommandReportTargets, nil)
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missionCommands.addCommand("Orbit", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ORBIT)
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missionCommands.addCommand("Report status", rootPath, doWingmenCommandReportStatus, false)
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missionCommands.addCommand("Rejoin", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.REJOIN)
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missionCommands.addCommand("Orbit", rootPath, doWingmenCommandOrbit, nil)
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missionCommands.addCommand("Rejoin", rootPath, doWingmenCommandRejoin, nil)
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end
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end
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-------------------------------------
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-------------------------------------
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