diff --git a/README.md b/README.md index 6378ae9..8ba4ccc 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # The Universal Mission for DCS World -**Current version: open beta 0.3.250914** (see the "version history" section at the end of this file for a list of the latest changes) +**Current version: open beta 0.3.251019** (see the "version history" section at the end of this file for a list of the latest changes) **This is a BETA version, there may be bugs and there WILL be unbalanced stuff.** @@ -74,23 +74,17 @@ Please also note that PvP is not supported at the moment and that the mission wi - Additional content - [ ] More objectives types + - [ ] Close air support - [ ] Helicopter-specific tasking (land and pick up units, suppress infantry...) - - [x] Helicopter hunt - - [x] Offensive counter-air + - [ ] Improved OCA missions: bomb enemy airbases - Balance improvements - - [x] Missions with higher cloud cover and wind speed now award more XP + - [ ] Night missions should award more XP - [ ] Tweaked XP requirements for medals/promotions - Bug fixes - - [x] AWACS datalinked now showing on SA pages - - [x] AWACS can now detect enemy helicopters - - [x] Added missing net.allow_unsafe_api value in autoexec.cfg that prevented some advanced scripts from working - - [x] "On landing" actions (medal/promotions check, AI wingmen removal, etc) no longer triggered when player lands away from an airfield (e.g. in a Harrier on a helicopter) - Extras - [ ] GitHub page - Improvements - - [x] Better weather reports (cloud cover, rain, etc) - Misc - - [x] AWACS unit now spawned when mission is loaded - New features - [ ] Administrative settings menu - [ ] Friendly air defenses @@ -102,17 +96,15 @@ Please also note that PvP is not supported at the moment and that the mission wi - Additional/improved radio messages - More "flavor" radio messages ("fence in" when player approaches the AO, etc) so the world will feel more alive -- Better balancing of the player career awards and promotions - Better use of context for "ambient" radio messages (should only warn of a SAM launch if an AI pilot is there to witness it, etc) -- Improved score multiplier taking into account various aspects of mission difficulty (weather, nighttime ops...) - Laser designation of targets by JTAC -- New objectives: helicopter (drop/pickup units...), CAP, CAS +- New objectives: CAP - Support for all missing DCS World theaters - Support for more factions and five different time periods (World War 2, Korea war, Vietnam war, late Cold war, Modern) ### Medium priority -- Combined Arms support +- Combined arms support - Modded units support (other than player-controlled aircraft, those are already supported: just add them to the mission) - Spawning of tankers for long-range missions - (maybe) Text (not voiceover) localization, if there's enough popular demand @@ -162,6 +154,22 @@ The core script is quite simple and small, I probably won't need too much help w ## Version history +- **0.3.251019** (10/19/2025) + - Additional content + - New mission types + - "Helicopter hunt" missions: locate and intercept enemy attack and transport helicopters + - Offensive counter-air: destroy enemy aircraft on the ramp before they take off **(Requires a target location with at least one enemy land airbase, or mission type will automatically be changed to ground attack)** + - Balance improvements + - Missions with higher cloud cover and wind speed now award more XP + - Bug fixes + - AWACS datalinked now showing on SA pages + - AWACS can now detect enemy helicopters + - Added missing net.allow_unsafe_api value in autoexec.cfg that prevented some advanced scripts from working + - "On landing" actions (medal/promotions check, AI wingmen removal, etc) no longer triggered when player lands away from an airfield (e.g. in a Harrier on a helicopter) + - Improvements + - ATC weather reports now include informations about cloud cover and rain + - Misc + - AWACS unit now spawned when mission is loaded - **0.3.250914** (09/14/2025) - **MAJOR CHANGE:** - Use of "Client" slots instead of "Player" slots even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again diff --git a/The Universal Mission - User's Manual.md b/The Universal Mission - User's Manual.md index 2769fc4..fe3eedf 100644 --- a/The Universal Mission - User's Manual.md +++ b/The Universal Mission - User's Manual.md @@ -5,7 +5,7 @@ User's manual
-The Universal Mission v0.3.250914
+The Universal Mission v0.3.251019
Created and maintained by Ambroise Garel (akaagarmail@gmail.com)
@@ -115,7 +115,7 @@ The exact content of the menu will depend on the current phase of the mission. - **Helicopter-specific tasks**: Tasks specifically designed for helicopters (lift/pick up friendly units, suppress infantry...) - **Helicopter hunt**: Shoot down enemy transport and attack helicopters. - **Interception**: Shoot down strategic airplanes (bombers, transports...) and enemy attack planes on interdiction missions. - - **Offensive counter-air**: Bomb enemy airbases and destroy parked aircraft. **(Requires a target location with at least one enemy land airbase)** + - **Offensive counter-air**: Bomb enemy airbases and destroy parked aircraft. **(Requires a target area with at least one enemy land airbase, or mission type will automatically be changed to ground attack)** - **SEAD**: Destroy enemy SAM sites. - **Strike**: Destroy enemy structures and civilian buildings occupied by enemy forces. - **Target location**: Where on the map will the targets be spawned? Approximate distance to possible regions is displayed in the menu.