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v0.3.25101
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@ -21,7 +21,7 @@ do
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[DCSEx.enums.unitFamily.AIRDEFENSE_AAA_MOBILE] = { "Ural-375 ZU-23", "ZSU_57_2", "ZSU-23-4 Shilka" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_AAA_MOBILE] = { "Ural-375 ZU-23", "ZSU_57_2", "ZSU-23-4 Shilka" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_AAA_STATIC] = { "ZU-23 Emplacement Closed", "ZU-23 Emplacement" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_AAA_STATIC] = { "ZU-23 Emplacement Closed", "ZU-23 Emplacement" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_MANPADS] = { "SA-18 Igla manpad", "SA-18 Igla-S manpad" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_MANPADS] = { "SA-18 Igla manpad", "SA-18 Igla-S manpad" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_SAM_LONG] = { "*SA-2", "*SA-10" },
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-- [DCSEx.enums.unitFamily.AIRDEFENSE_SAM_LONG] = { "*SA-2", "*SA-10" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_SAM_LONG] = { "*SA-10" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_SAM_LONG] = { "*SA-10" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_SAM_MEDIUM] = { "*SA-3", "*SA-6", "*SA-11" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_SAM_MEDIUM] = { "*SA-3", "*SA-6", "*SA-11" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_SAM_SHORT] = { "2S6 Tunguska", "Osa 9A33 ln", "Tor 9A331", "CHAP_PantsirS1", "CHAP_TorM2" },
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[DCSEx.enums.unitFamily.AIRDEFENSE_SAM_SHORT] = { "2S6 Tunguska", "Osa 9A33 ln", "Tor 9A331", "CHAP_PantsirS1", "CHAP_TorM2" },
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@ -45,8 +45,6 @@ do
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[DCSEx.enums.unitFamily.PLANE_TRANSPORT] = { "An-26B", "An-30M", "IL-76MD" },
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[DCSEx.enums.unitFamily.PLANE_TRANSPORT] = { "An-26B", "An-30M", "IL-76MD" },
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[DCSEx.enums.unitFamily.PLANE_UAV] = { "WingLoong-I" },
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[DCSEx.enums.unitFamily.PLANE_UAV] = { "WingLoong-I" },
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[DCSEx.enums.unitFamily.HELICOPTER_ATTACK] = { "Ka-50", "Mi-24V", "Mi-28N" },
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[DCSEx.enums.unitFamily.SHIP_CARGO] = { "Dry-cargo ship-1", "Dry-cargo ship-2", "ELNYA", "Ship_Tilde_Supply" },
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[DCSEx.enums.unitFamily.SHIP_CARGO] = { "Dry-cargo ship-1", "Dry-cargo ship-2", "ELNYA", "Ship_Tilde_Supply" },
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[DCSEx.enums.unitFamily.SHIP_CARRIER] = { "CV_1143_5", "KUZNECOW" },
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[DCSEx.enums.unitFamily.SHIP_CARRIER] = { "CV_1143_5", "KUZNECOW" },
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[DCSEx.enums.unitFamily.SHIP_CRUISER] = { "MOSCOW", "PIOTR" },
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[DCSEx.enums.unitFamily.SHIP_CRUISER] = { "MOSCOW", "PIOTR" },
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36
README.md
36
README.md
@ -1,6 +1,6 @@
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# The Universal Mission for DCS World
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# The Universal Mission for DCS World
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**Current version: open beta 0.3.250914** (see the "version history" section at the end of this file for a list of the latest changes)
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**Current version: open beta 0.3.251019** (see the "version history" section at the end of this file for a list of the latest changes)
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**This is a BETA version, there may be bugs and there WILL be unbalanced stuff.**
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**This is a BETA version, there may be bugs and there WILL be unbalanced stuff.**
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@ -74,23 +74,17 @@ Please also note that PvP is not supported at the moment and that the mission wi
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- Additional content
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- Additional content
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- [ ] More objectives types
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- [ ] More objectives types
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- [ ] Close air support
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- [ ] Helicopter-specific tasking (land and pick up units, suppress infantry...)
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- [ ] Helicopter-specific tasking (land and pick up units, suppress infantry...)
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- [x] Helicopter hunt
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- [ ] Improved OCA missions: bomb enemy airbases
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- [x] Offensive counter-air
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- Balance improvements
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- Balance improvements
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- [x] Missions with higher cloud cover and wind speed now award more XP
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- [ ] Night missions should award more XP
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- [ ] Tweaked XP requirements for medals/promotions
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- [ ] Tweaked XP requirements for medals/promotions
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- Bug fixes
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- Bug fixes
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- [x] AWACS datalinked now showing on SA pages
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- [x] AWACS can now detect enemy helicopters
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- [x] Added missing net.allow_unsafe_api value in autoexec.cfg that prevented some advanced scripts from working
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- [x] "On landing" actions (medal/promotions check, AI wingmen removal, etc) no longer triggered when player lands away from an airfield (e.g. in a Harrier on a helicopter)
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- Extras
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- Extras
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- [ ] GitHub page
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- [ ] GitHub page
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- Improvements
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- Improvements
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- [x] Better weather reports (cloud cover, rain, etc)
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- Misc
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- Misc
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- [x] AWACS unit now spawned when mission is loaded
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- New features
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- New features
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- [ ] Administrative settings menu
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- [ ] Administrative settings menu
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- [ ] Friendly air defenses
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- [ ] Friendly air defenses
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@ -102,17 +96,15 @@ Please also note that PvP is not supported at the moment and that the mission wi
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- Additional/improved radio messages
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- Additional/improved radio messages
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- More "flavor" radio messages ("fence in" when player approaches the AO, etc) so the world will feel more alive
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- More "flavor" radio messages ("fence in" when player approaches the AO, etc) so the world will feel more alive
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- Better balancing of the player career awards and promotions
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- Better use of context for "ambient" radio messages (should only warn of a SAM launch if an AI pilot is there to witness it, etc)
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- Better use of context for "ambient" radio messages (should only warn of a SAM launch if an AI pilot is there to witness it, etc)
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- Improved score multiplier taking into account various aspects of mission difficulty (weather, nighttime ops...)
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- Laser designation of targets by JTAC
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- Laser designation of targets by JTAC
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- New objectives: helicopter (drop/pickup units...), CAP, CAS
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- New objectives: CAP
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- Support for all missing DCS World theaters
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- Support for all missing DCS World theaters
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- Support for more factions and five different time periods (World War 2, Korea war, Vietnam war, late Cold war, Modern)
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- Support for more factions and five different time periods (World War 2, Korea war, Vietnam war, late Cold war, Modern)
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### Medium priority
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### Medium priority
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- Combined Arms support
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- Combined arms support
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- Modded units support (other than player-controlled aircraft, those are already supported: just add them to the mission)
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- Modded units support (other than player-controlled aircraft, those are already supported: just add them to the mission)
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- Spawning of tankers for long-range missions
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- Spawning of tankers for long-range missions
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- (maybe) Text (not voiceover) localization, if there's enough popular demand
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- (maybe) Text (not voiceover) localization, if there's enough popular demand
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@ -162,6 +154,22 @@ The core script is quite simple and small, I probably won't need too much help w
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## Version history
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## Version history
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- **0.3.251019** (10/19/2025)
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- Additional content
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- New mission types
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- "Helicopter hunt" missions: locate and intercept enemy attack and transport helicopters
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- Offensive counter-air: destroy enemy aircraft on the ramp before they take off **(Requires a target location with at least one enemy land airbase, or mission type will automatically be changed to ground attack)**
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- Balance improvements
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- Missions with higher cloud cover and wind speed now award more XP
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- Bug fixes
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- AWACS datalinked now showing on SA pages
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- AWACS can now detect enemy helicopters
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- Added missing net.allow_unsafe_api value in autoexec.cfg that prevented some advanced scripts from working
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- "On landing" actions (medal/promotions check, AI wingmen removal, etc) no longer triggered when player lands away from an airfield (e.g. in a Harrier on a helicopter)
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- Improvements
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- ATC weather reports now include informations about cloud cover and rain
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- Misc
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- AWACS unit now spawned when mission is loaded
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- **0.3.250914** (09/14/2025)
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- **0.3.250914** (09/14/2025)
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- **MAJOR CHANGE:**
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- **MAJOR CHANGE:**
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- Use of "Client" slots instead of "Player" slots even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again
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- Use of "Client" slots instead of "Player" slots even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again
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@ -5,7 +5,7 @@
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User's manual
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User's manual
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</p>
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</p>
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<p class="heavy">
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<p class="heavy">
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The Universal Mission v0.3.250914<br />
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The Universal Mission v0.3.251019<br />
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Created and maintained by Ambroise Garel (<a href='mailto:akaagarmail@gmail.com'>akaagarmail@gmail.com</a>)
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Created and maintained by Ambroise Garel (<a href='mailto:akaagarmail@gmail.com'>akaagarmail@gmail.com</a>)
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</p>
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</p>
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<p class="heavy">
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<p class="heavy">
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@ -115,7 +115,7 @@ The exact content of the menu will depend on the current phase of the mission.
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- **Helicopter-specific tasks**: Tasks specifically designed for helicopters (lift/pick up friendly units, suppress infantry...)
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- **Helicopter-specific tasks**: Tasks specifically designed for helicopters (lift/pick up friendly units, suppress infantry...)
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- **Helicopter hunt**: Shoot down enemy transport and attack helicopters.
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- **Helicopter hunt**: Shoot down enemy transport and attack helicopters.
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- **Interception**: Shoot down strategic airplanes (bombers, transports...) and enemy attack planes on interdiction missions.
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- **Interception**: Shoot down strategic airplanes (bombers, transports...) and enemy attack planes on interdiction missions.
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- **Offensive counter-air**: Bomb enemy airbases and destroy parked aircraft. **(Requires a target location with at least one enemy land airbase)**
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- **Offensive counter-air**: Bomb enemy airbases and destroy parked aircraft. **(Requires a target area with at least one enemy land airbase, or mission type will automatically be changed to ground attack)**
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- **SEAD**: Destroy enemy SAM sites.
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- **SEAD**: Destroy enemy SAM sites.
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- **Strike**: Destroy enemy structures and civilian buildings occupied by enemy forces.
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- **Strike**: Destroy enemy structures and civilian buildings occupied by enemy forces.
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- **Target location**: Where on the map will the targets be spawned? Approximate distance to possible regions is displayed in the menu.
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- **Target location**: Where on the map will the targets be spawned? Approximate distance to possible regions is displayed in the menu.
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