Library.tasks.heloHuntAttack = { taskFamily = DCSEx.enums.taskFamily.HELO_HUNT, description = { briefing = { "Locate and neutralize all enemy rotary-wing assets in the area.", "Enemy attack helicopters are staging nearby, you are to eliminate them before they launch their attack.", "Intel confirms a group of hostile gunships in the area. You must render them combat-ineffective.", "Engage and destroy rotary assets nearby, crippling enemy air support.", }, short = "Destroy enemy attack helicopters", }, conditions = { difficultyMinimum = 0, eras = {}, }, completionEvent = DCSEx.enums.taskEvent.DESTROY, flags = { }, minimumDistance = DCSEx.converter.nmToMeters(10.0), safeRadius = 100, surfaceType = nil, targetCount = { 2, 3 }, targetFamilies = { DCSEx.enums.unitFamily.HELICOPTER_ATTACK }, waypointInaccuracy = DCSEx.converter.nmToMeters(6.0) }