Library.tasks.strikeScenery = { taskFamily = DCSEx.enums.taskFamily.STRIKE, description = { briefing = { "A civilian building is being used as an enemy command post. Take it out before they coordinate another strike.", "Intel confirms hostile forces are operating from inside a civilian structure. Neutralize it to stop further attacks.", "A civilian building has been repurposed as a weapons cache. Destroy it before those arms hit the front lines.", "Enemy anti-air control is housed in a civilian facility. Eliminate it to open the skies for our forces.", "Recon shows a civilian structure is shielding enemy leadership. Bringing it down cripples their chain of command." }, short = "Destroy occupied building", }, conditions = { difficultyMinimum = 0, eras = {}, }, completionEvent = DCSEx.enums.taskEvent.DESTROY, flags = { DCSEx.enums.taskFlag.ALLOW_JTAC, DCSEx.enums.taskFlag.SCENERY_TARGET }, minimumDistance = DCSEx.converter.nmToMeters(10.0), safeRadius = 100, surfaceType = land.SurfaceType.LAND, targetCount = { 1, 1 }, targetFamilies = { DCSEx.enums.unitFamily.STATIC_SCENERY }, waypointInaccuracy = 0.0 }