Library.tasks.interceptionBomber = { taskFamily = DCSEx.enums.taskFamily.INTERCEPTION, description = { briefing = { "Enemy bomber inbound. If it reaches its target, thousands of civilians are at risk. You're the last line to stop it before it crosses the border.", "Intel confirms a hostile bomber on approach to critical infrastructure. Your mission: intercept and neutralize before it gets within strike range.", "An enemy bomber is carrying high-yield ordnance toward a populated zone. Failure to intercept means catastrophic loss. Scramble now.", "Hostile bomber detected on vector to our forward base. Engage immediately; do not allow it to release payload.", "Enemy bomber is on a direct course for our command center. Intercept at all costs. Success ensures the survival of our forces." }, short = "Intercept enemy bomber", }, conditions = { difficultyMinimum = 0, eras = {}, }, completionEvent = DCSEx.enums.taskEvent.DESTROY, flags = { }, minimumDistance = DCSEx.converter.nmToMeters(10.0), safeRadius = 100, surfaceType = nil, targetCount = { 1, 1 }, targetFamilies = { DCSEx.enums.unitFamily.PLANE_BOMBER }, waypointInaccuracy = DCSEx.converter.nmToMeters(8.0) }