Library.tasks.helicopterDestroyInfantry = { taskFamily = DCSEx.enums.taskFamily.HELICOPTER, description = { briefing = { "", }, short = "Neutralize enemy infantry", }, conditions = { difficultyMinimum = 0, eras = {}, }, completionEvent = DCSEx.enums.taskEvent.DESTROY, flags = { }, minimumDistance = DCSEx.converter.nmToMeters(5.0), safeRadius = 100, surfaceType = nil, targetCount = { 2, 3 }, targetFamilies = { DCSEx.enums.unitFamily.GROUND_INFANTRY }, waypointInaccuracy = DCSEx.converter.nmToMeters(1.5) }