-- ==================================================================================== -- DCSEX.ENUMS - VARIOUS ENUMS -- ==================================================================================== -- DCSEx.enums.lineType -- DCSEx.enums.taskEvent -- DCSEx.enums.taskFamily -- DCSEx.enums.taskFlag -- DCSEx.enums.timePeriod -- DCSEx.enums.unitFamily -- DCSEx.enums.victoryCondition -- ==================================================================================== DCSEx.enums = {} ------------------------------------- -- Line types for map markers. This enum is missing from DCS ------------------------------------- DCSEx.enums.lineType = { NO_LINE = 0, SOLID = 1, DASHED = 2, DOTTED = 3, DOT_DASH = 4, LONG_DASH = 5, TWO_DASH = 6, } ------------------------------------- -- Event to check to see if a task/objective is complete ------------------------------------- DCSEx.enums.taskEvent = { DAMAGE = 1, DESTROY = 2, DESTROY_SCENERY = 3, LAND = 4, } ------------------------------------- -- Families of mission tasks ------------------------------------- DCSEx.enums.taskFamily = { ANTISHIP = 1, -- CAP = XXX, -- CAS = XXX, GROUND_ATTACK = 2, -- HELICOPTER = 3, HELO_HUNT = 3, INTERCEPTION = 4, OCA = 5, SEAD = 6, STRIKE = 7, } ------------------------------------- -- Special events for tasks ------------------------------------- DCSEx.enums.taskFlag = { AIRBASE_TARGET = 1, ALLOW_JTAC = 2, DESTROY_TRACK_RADARS_ONLY = 3, MOVING = 4, ON_ROADS = 5, PARKED_AIRCRAFT_TARGET = 6, SCENERY_TARGET = 7, FRIENDLY_TARGET = 8 } ------------------------------------- -- Enumerates the various time periods during which DCS World missions can take place ------------------------------------- DCSEx.enums.timePeriod = { WORLD_WAR_2 = 1, KOREA_WAR = 2, VIETNAM_WAR = 3, COLD_WAR = 4, MODERN = 5 } ------------------------------------- -- Type of unit families. Hundreds digit must match the value in the Unit.Category enum ------------------------------------- DCSEx.enums.unitFamily = { AIRDEFENSE_MANPADS = 251, AIRDEFENSE_AAA_MOBILE = 252, AIRDEFENSE_AAA_STATIC = 253, AIRDEFENSE_SAM_LONG = 254, AIRDEFENSE_SAM_MEDIUM = 255, AIRDEFENSE_SAM_SHORT = 256, AIRDEFENSE_SAM_SHORT_IR = 257, PLANE_ATTACK = 001, PLANE_AWACS = 002, PLANE_BOMBER = 003, PLANE_FIGHTER = 004, PLANE_INTERCEPTOR = 005, PLANE_TANKER = 006, PLANE_TRANSPORT = 007, PLANE_UAV = 008, GROUND_APC = 201, GROUND_ARTILLERY = 202, GROUND_INFANTRY = 203, GROUND_MBT = 204, GROUND_SS_MISSILE = 205, GROUND_UNARMED = 206, HELICOPTER_ATTACK = 101, HELICOPTER_TRANSPORT = 102, SHIP_CARGO = 301, SHIP_CARRIER = 302, SHIP_CRUISER = 303, SHIP_FRIGATE = 304, SHIP_LIGHT = 305, SHIP_MISSILE_BOAT = 306, SHIP_SUBMARINE = 307, STATIC_SCENERY = 401, STATIC_STRUCTURE = 402 } ------------------------------------- -- Victory conditions for tasks/objectives ------------------------------------- DCSEx.enums.victoryCondition = { DESTROY = 1, DESTROY_NO_AIR_DEFENSE = 2, DESTROY_SCENERY = 3, DESTROY_TRACK_RADARS_ONLY = 4, -- for SEAD tasks LAND_NEAR = 5 }